142 lines
5.6 KiB
Java

# Eagler Context Redacted Diff
# Copyright (c) 2023 lax1dude. All rights reserved.
# Version: 1.0
# Author: lax1dude
> INSERT 2 : 7 @ 2
+ import net.lax1dude.eaglercraft.v1_8.minecraft.EaglerTextureAtlasSprite;
+ import net.lax1dude.eaglercraft.v1_8.opengl.WorldRenderer;
+ import net.lax1dude.eaglercraft.v1_8.opengl.ext.deferred.BlockVertexIDs;
+ import net.lax1dude.eaglercraft.v1_8.opengl.ext.deferred.DeferredStateManager;
+ import net.minecraft.block.Block;
> DELETE 4 @ 4 : 6
> INSERT 1 : 2 @ 1
+ import net.minecraft.init.Blocks;
> CHANGE 6 : 8 @ 6 : 8
~ private EaglerTextureAtlasSprite[] atlasSpritesLava = new EaglerTextureAtlasSprite[2];
~ private EaglerTextureAtlasSprite[] atlasSpritesWater = new EaglerTextureAtlasSprite[2];
> INSERT 15 : 17 @ 15
+ BlockPos tmp = new BlockPos(0, 0, 0);
+ boolean deferred = DeferredStateManager.isDeferredRenderer();
> INSERT 1 : 3 @ 1
+ boolean lava = blockliquid.getMaterial() == Material.lava;
+ boolean realistic = !lava && DeferredStateManager.isRenderingRealisticWater();
> CHANGE 1 : 2 @ 1 : 3
~ EaglerTextureAtlasSprite[] atextureatlassprite = lava ? this.atlasSpritesLava : this.atlasSpritesWater;
> CHANGE 4 : 10 @ 4 : 6
~ boolean flag = blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.up(tmp), EnumFacing.UP);
~ if (realistic && blockStateIn.getValue(BlockLiquid.LEVEL).intValue() == 0) {
~ Block blockUp = blockAccess.getBlockState(blockPosIn.up(tmp)).getBlock();
~ flag &= !blockUp.isFullCube() || !blockUp.isBlockSolid(blockAccess, blockPosIn.up(tmp), EnumFacing.DOWN);
~ }
~ boolean flag1 = blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.down(tmp), EnumFacing.DOWN);
> CHANGE 1 : 5 @ 1 : 5
~ blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.north(tmp), EnumFacing.NORTH),
~ blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.south(tmp), EnumFacing.SOUTH),
~ blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.west(tmp), EnumFacing.WEST),
~ blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.east(tmp), EnumFacing.EAST) };
> CHANGE 10 : 16 @ 10 : 16
~ float f8 = this.getFluidHeight(blockAccess, blockPosIn.south(tmp), material);
~ float f9 = this.getFluidHeight(blockAccess, blockPosIn.east(tmp).south(tmp), material);
~ float f10 = this.getFluidHeight(blockAccess, blockPosIn.east(tmp), material);
~ double d0 = (double) blockPosIn.x;
~ double d1 = (double) blockPosIn.y;
~ double d2 = (double) blockPosIn.z;
> CHANGE 3 : 4 @ 3 : 4
~ EaglerTextureAtlasSprite textureatlassprite = atextureatlassprite[0];
> CHANGE 17 : 22 @ 17 : 20
~ if (realistic || f12 < -999.0F) {
~ f13 = realistic ? (f12 < -999.0F ? 0.0f : MathHelper.sin(f12))
~ : textureatlassprite.getInterpolatedU(0.0D);
~ f17 = realistic ? (f12 < -999.0F ? 0.0f : -MathHelper.cos(f12))
~ : textureatlassprite.getInterpolatedV(0.0D);
> CHANGE 1 : 3 @ 1 : 3
~ f18 = realistic ? f17 : textureatlassprite.getInterpolatedV(16.0D);
~ f15 = realistic ? f13 : textureatlassprite.getInterpolatedU(16.0D);
> CHANGE 31 : 36 @ 31 : 32
~ if (deferred)
~ worldRendererIn.genNormals(true, f12 <= -999.0F ? BlockVertexIDs.builtin_water_still_vertex_id
~ : BlockVertexIDs.builtin_water_flow_vertex_id);
~
~ if (blockliquid.func_176364_g(blockAccess, blockPosIn.up(tmp))) {
> INSERT 8 : 11 @ 8
+ if (deferred)
+ worldRendererIn.genNormals(true, f12 <= -999.0F ? BlockVertexIDs.builtin_water_still_vertex_id
+ : BlockVertexIDs.builtin_water_flow_vertex_id);
> CHANGE 4 : 9 @ 4 : 9
~ float f35 = realistic ? 0.0f : atextureatlassprite[0].getMinU();
~ float f36 = realistic ? 0.0f : atextureatlassprite[0].getMaxU();
~ float f37 = realistic ? 0.0f : atextureatlassprite[0].getMinV();
~ float f38 = realistic ? 0.0f : atextureatlassprite[0].getMaxV();
~ int l1 = blockliquid.getMixedBrightnessForBlock(blockAccess, blockPosIn.down(tmp));
> INSERT 10 : 12 @ 10
+ if (deferred)
+ worldRendererIn.putNormal(0.0f, -1.0f, 0.0f, BlockVertexIDs.builtin_water_still_vertex_id);
> CHANGE 23 : 24 @ 23 : 24
~ EaglerTextureAtlasSprite textureatlassprite1 = atextureatlassprite[1];
> CHANGE 38 : 45 @ 38 : 43
~ float f41 = realistic ? 1.0f : textureatlassprite1.getInterpolatedU(0.0D);
~ float f27 = realistic ? 1.0f : textureatlassprite1.getInterpolatedU(8.0D);
~ float f28 = realistic ? 0.0f
~ : textureatlassprite1.getInterpolatedV((double) ((1.0F - f39) * 16.0F * 0.5F));
~ float f29 = realistic ? 0.0f
~ : textureatlassprite1.getInterpolatedV((double) ((1.0F - f40) * 16.0F * 0.5F));
~ float f30 = realistic ? 0.0f : textureatlassprite1.getInterpolatedV(8.0D);
> CHANGE 15 : 29 @ 15 : 23
~ if (deferred)
~ worldRendererIn.putNormal(j1, 0.0f, k1, BlockVertexIDs.builtin_water_flow_vertex_id);
~ if (!realistic) {
~ worldRendererIn.pos(d3, d1 + 0.0D, d4).color(f32, f33, f34, 1.0F)
~ .tex((double) f41, (double) f30).lightmap(k, l).endVertex();
~ worldRendererIn.pos(d5, d1 + 0.0D, d6).color(f32, f33, f34, 1.0F)
~ .tex((double) f27, (double) f30).lightmap(k, l).endVertex();
~ worldRendererIn.pos(d5, d1 + (double) f40, d6).color(f32, f33, f34, 1.0F)
~ .tex((double) f27, (double) f29).lightmap(k, l).endVertex();
~ worldRendererIn.pos(d3, d1 + (double) f39, d4).color(f32, f33, f34, 1.0F)
~ .tex((double) f41, (double) f28).lightmap(k, l).endVertex();
~ if (deferred)
~ worldRendererIn.putNormal(-j1, 0.0f, -k1, BlockVertexIDs.builtin_water_flow_vertex_id);
~ }
> EOF