435 lines
12 KiB
Java

package net.optifine;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Properties;
import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;
import net.lax1dude.eaglercraft.v1_8.opengl.WorldRenderer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.optifine.config.ConnectedParser;
import net.optifine.config.Matches;
import net.optifine.config.RangeListInt;
import net.optifine.render.Blender;
import net.optifine.util.NumUtils;
import net.optifine.util.SmoothFloat;
import net.optifine.util.TextureUtils;
public class CustomSkyLayer {
public String source = null;
private int startFadeIn = -1;
private int endFadeIn = -1;
private int startFadeOut = -1;
private int endFadeOut = -1;
private int blend = 1;
private boolean rotate = false;
private float speed = 1.0F;
private float[] axis;
private RangeListInt days;
private int daysLoop;
private boolean weatherClear;
private boolean weatherRain;
private boolean weatherThunder;
public BiomeGenBase[] biomes;
public RangeListInt heights;
private float transition;
private SmoothFloat smoothPositionBrightness;
public int textureId;
private World lastWorld;
public static final float[] DEFAULT_AXIS = new float[] { 1.0F, 0.0F, 0.0F };
private static final String WEATHER_CLEAR = "clear";
private static final String WEATHER_RAIN = "rain";
private static final String WEATHER_THUNDER = "thunder";
public CustomSkyLayer(Properties props, String defSource) {
this.axis = DEFAULT_AXIS;
this.days = null;
this.daysLoop = 8;
this.weatherClear = true;
this.weatherRain = false;
this.weatherThunder = false;
this.biomes = null;
this.heights = null;
this.transition = 1.0F;
this.smoothPositionBrightness = null;
this.textureId = -1;
this.lastWorld = null;
ConnectedParser connectedparser = new ConnectedParser("CustomSky");
this.source = props.getProperty("source", defSource);
this.startFadeIn = this.parseTime(props.getProperty("startFadeIn"));
this.endFadeIn = this.parseTime(props.getProperty("endFadeIn"));
this.startFadeOut = this.parseTime(props.getProperty("startFadeOut"));
this.endFadeOut = this.parseTime(props.getProperty("endFadeOut"));
this.blend = Blender.parseBlend(props.getProperty("blend"));
this.rotate = this.parseBoolean(props.getProperty("rotate"), true);
this.speed = this.parseFloat(props.getProperty("speed"), 1.0F);
this.axis = this.parseAxis(props.getProperty("axis"), DEFAULT_AXIS);
this.days = connectedparser.parseRangeListInt(props.getProperty("days"));
this.daysLoop = connectedparser.parseInt(props.getProperty("daysLoop"), 8);
List<String> list = this.parseWeatherList(props.getProperty("weather", "clear"));
this.weatherClear = list.contains("clear");
this.weatherRain = list.contains("rain");
this.weatherThunder = list.contains("thunder");
this.biomes = connectedparser.parseBiomes(props.getProperty("biomes"));
this.heights = connectedparser.parseRangeListInt(props.getProperty("heights"));
this.transition = this.parseFloat(props.getProperty("transition"), 1.0F);
}
private List<String> parseWeatherList(String str) {
List<String> list = Arrays.<String>asList(new String[] { "clear", "rain", "thunder" });
List<String> list1 = new ArrayList();
String[] astring = Config.tokenize(str, " ");
for (int i = 0; i < astring.length; ++i) {
String s = astring[i];
if (!list.contains(s)) {
Config.warn("Unknown weather: " + s);
} else {
list1.add(s);
}
}
return list1;
}
private int parseTime(String str) {
if (str == null) {
return -1;
} else {
String[] astring = Config.tokenize(str, ":");
if (astring.length != 2) {
Config.warn("Invalid time: " + str);
return -1;
} else {
String s = astring[0];
String s1 = astring[1];
int i = Config.parseInt(s, -1);
int j = Config.parseInt(s1, -1);
if (i >= 0 && i <= 23 && j >= 0 && j <= 59) {
i = i - 6;
if (i < 0) {
i += 24;
}
int k = i * 1000 + (int) ((double) j / 60.0D * 1000.0D);
return k;
} else {
Config.warn("Invalid time: " + str);
return -1;
}
}
}
}
private boolean parseBoolean(String str, boolean defVal) {
if (str == null) {
return defVal;
} else if (str.toLowerCase().equals("true")) {
return true;
} else if (str.toLowerCase().equals("false")) {
return false;
} else {
Config.warn("Unknown boolean: " + str);
return defVal;
}
}
private float parseFloat(String str, float defVal) {
if (str == null) {
return defVal;
} else {
float f = Config.parseFloat(str, Float.MIN_VALUE);
if (f == Float.MIN_VALUE) {
Config.warn("Invalid value: " + str);
return defVal;
} else {
return f;
}
}
}
private float[] parseAxis(String str, float[] defVal) {
if (str == null) {
return defVal;
} else {
String[] astring = Config.tokenize(str, " ");
if (astring.length != 3) {
Config.warn("Invalid axis: " + str);
return defVal;
} else {
float[] afloat = new float[3];
for (int i = 0; i < astring.length; ++i) {
afloat[i] = Config.parseFloat(astring[i], Float.MIN_VALUE);
if (afloat[i] == Float.MIN_VALUE) {
Config.warn("Invalid axis: " + str);
return defVal;
}
if (afloat[i] < -1.0F || afloat[i] > 1.0F) {
Config.warn("Invalid axis values: " + str);
return defVal;
}
}
float f2 = afloat[0];
float f = afloat[1];
float f1 = afloat[2];
float l = f2 * f2 + f * f + f1 * f1;
if (l < 1.0E-5F) {
Config.warn("Invalid axis values: " + str);
return defVal;
} else {
l = MathHelper.sqrt_float(l);
return new float[] { f1 / l, f / l, -f2 / l };
}
}
}
}
public boolean isValid(String path) {
if (this.source == null) {
Config.warn("No source texture: " + path);
return false;
} else {
this.source = TextureUtils.fixResourcePath(this.source, TextureUtils.getBasePath(path));
if (this.startFadeIn >= 0 && this.endFadeIn >= 0 && this.endFadeOut >= 0) {
int i = this.normalizeTime(this.endFadeIn - this.startFadeIn);
if (this.startFadeOut < 0) {
this.startFadeOut = this.normalizeTime(this.endFadeOut - i);
if (this.timeBetween(this.startFadeOut, this.startFadeIn, this.endFadeIn)) {
this.startFadeOut = this.endFadeIn;
}
}
int j = this.normalizeTime(this.startFadeOut - this.endFadeIn);
int k = this.normalizeTime(this.endFadeOut - this.startFadeOut);
int l = this.normalizeTime(this.startFadeIn - this.endFadeOut);
int i1 = i + j + k + l;
if (i1 != 24000) {
Config.warn("Invalid fadeIn/fadeOut times, sum is not 24h: " + i1);
return false;
} else if (this.speed < 0.0F) {
Config.warn("Invalid speed: " + this.speed);
return false;
} else if (this.daysLoop <= 0) {
Config.warn("Invalid daysLoop: " + this.daysLoop);
return false;
} else {
return true;
}
} else {
Config.warn("Invalid times, required are: startFadeIn, endFadeIn and endFadeOut.");
return false;
}
}
}
private int normalizeTime(int timeMc) {
while (timeMc >= 24000) {
timeMc -= 24000;
}
while (timeMc < 0) {
timeMc += 24000;
}
return timeMc;
}
public void render(World world, int timeOfDay, float celestialAngle, float rainStrength, float thunderStrength) {
float f = this.getPositionBrightness(world);
float f1 = this.getWeatherBrightness(rainStrength, thunderStrength);
float f2 = this.getFadeBrightness(timeOfDay);
float f3 = f * f1 * f2;
f3 = Config.limit(f3, 0.0F, 1.0F);
if (f3 >= 1.0E-4F) {
GlStateManager.bindTexture(this.textureId);
Blender.setupBlend(this.blend, f3);
GlStateManager.pushMatrix();
if (this.rotate) {
float f4 = 0.0F;
if (this.speed != (float) Math.round(this.speed)) {
long i = (world.getWorldTime() + 18000L) / 24000L;
double d0 = (double) (this.speed % 1.0F);
double d1 = (double) i * d0;
f4 = (float) (d1 % 1.0D);
}
GlStateManager.rotate(360.0F * (f4 + celestialAngle * this.speed), this.axis[0], this.axis[1],
this.axis[2]);
}
Tessellator tessellator = Tessellator.getInstance();
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
this.renderSide(tessellator, 4);
GlStateManager.pushMatrix();
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
this.renderSide(tessellator, 1);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
this.renderSide(tessellator, 0);
GlStateManager.popMatrix();
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
this.renderSide(tessellator, 5);
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
this.renderSide(tessellator, 2);
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
this.renderSide(tessellator, 3);
GlStateManager.popMatrix();
}
}
private float getPositionBrightness(World world) {
if (this.biomes == null && this.heights == null) {
return 1.0F;
} else {
float f = this.getPositionBrightnessRaw(world);
if (this.smoothPositionBrightness == null) {
this.smoothPositionBrightness = new SmoothFloat(f, this.transition);
}
f = this.smoothPositionBrightness.getSmoothValue(f);
return f;
}
}
private float getPositionBrightnessRaw(World world) {
Entity entity = Minecraft.getMinecraft().getRenderViewEntity();
if (entity == null) {
return 0.0F;
} else {
BlockPos blockpos = entity.getPosition();
if (this.biomes != null) {
BiomeGenBase biomegenbase = world.getBiomeGenForCoords(blockpos);
if (biomegenbase == null) {
return 0.0F;
}
if (!Matches.biome(biomegenbase, this.biomes)) {
return 0.0F;
}
}
return this.heights != null && !this.heights.isInRange(blockpos.getY()) ? 0.0F : 1.0F;
}
}
private float getWeatherBrightness(float rainStrength, float thunderStrength) {
float f = 1.0F - rainStrength;
float f1 = rainStrength - thunderStrength;
float f2 = 0.0F;
if (this.weatherClear) {
f2 += f;
}
if (this.weatherRain) {
f2 += f1;
}
if (this.weatherThunder) {
f2 += thunderStrength;
}
f2 = NumUtils.limit(f2, 0.0F, 1.0F);
return f2;
}
private float getFadeBrightness(int timeOfDay) {
if (this.timeBetween(timeOfDay, this.startFadeIn, this.endFadeIn)) {
int k = this.normalizeTime(this.endFadeIn - this.startFadeIn);
int l = this.normalizeTime(timeOfDay - this.startFadeIn);
return (float) l / (float) k;
} else if (this.timeBetween(timeOfDay, this.endFadeIn, this.startFadeOut)) {
return 1.0F;
} else if (this.timeBetween(timeOfDay, this.startFadeOut, this.endFadeOut)) {
int i = this.normalizeTime(this.endFadeOut - this.startFadeOut);
int j = this.normalizeTime(timeOfDay - this.startFadeOut);
return 1.0F - (float) j / (float) i;
} else {
return 0.0F;
}
}
private void renderSide(Tessellator tess, int side) {
WorldRenderer worldrenderer = tess.getWorldRenderer();
double d0 = (double) (side % 3) / 3.0D;
double d1 = (double) (side / 3) / 2.0D;
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos(-100.0D, -100.0D, -100.0D).tex(d0, d1).endVertex();
worldrenderer.pos(-100.0D, -100.0D, 100.0D).tex(d0, d1 + 0.5D).endVertex();
worldrenderer.pos(100.0D, -100.0D, 100.0D).tex(d0 + 0.3333333333333333D, d1 + 0.5D).endVertex();
worldrenderer.pos(100.0D, -100.0D, -100.0D).tex(d0 + 0.3333333333333333D, d1).endVertex();
tess.draw();
}
public boolean isActive(World world, int timeOfDay) {
if (world != this.lastWorld) {
this.lastWorld = world;
this.smoothPositionBrightness = null;
}
if (this.timeBetween(timeOfDay, this.endFadeOut, this.startFadeIn)) {
return false;
} else {
if (this.days != null) {
long i = world.getWorldTime();
long j;
for (j = i - (long) this.startFadeIn; j < 0L; j += (long) (24000 * this.daysLoop)) {
;
}
int k = (int) (j / 24000L);
int l = k % this.daysLoop;
if (!this.days.isInRange(l)) {
return false;
}
}
return true;
}
}
private boolean timeBetween(int timeOfDay, int timeStart, int timeEnd) {
return timeStart <= timeEnd ? timeOfDay >= timeStart && timeOfDay <= timeEnd
: timeOfDay >= timeStart || timeOfDay <= timeEnd;
}
public String toString() {
return "" + this.source + ", " + this.startFadeIn + "-" + this.endFadeIn + " " + this.startFadeOut + "-"
+ this.endFadeOut;
}
}