2025-01-19 15:44:28 -08:00

1066 lines
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Java

/*
* Copyright (c) 1997, 2021, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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/*
* (C) Copyright Taligent, Inc. 1996 - 1997, All Rights Reserved
* (C) Copyright IBM Corp. 1996 - 1998, All Rights Reserved
*
* The original version of this source code and documentation is
* copyrighted and owned by Taligent, Inc., a wholly-owned subsidiary
* of IBM. These materials are provided under terms of a License
* Agreement between Taligent and Sun. This technology is protected
* by multiple US and International patents.
*
* This notice and attribution to Taligent may not be removed.
* Taligent is a registered trademark of Taligent, Inc.
*
*/
package jdk_internal.bidi;
import java.io.InvalidObjectException;
import java.util.HashMap;
import java.util.Map;
import jdk_internal.bidi.AttributedCharacterIterator.Attribute;
/**
* The {@code TextAttribute} class defines attribute keys and attribute values
* used for text rendering.
* <p>
* {@code TextAttribute} instances are used as attribute keys to identify
* attributes in {@link java.awt.Font Font}, {@link java.awt.font.TextLayout
* TextLayout}, {@link java.text.AttributedCharacterIterator
* AttributedCharacterIterator}, and other classes handling text attributes.
* Other constants defined in this class can be used as attribute values.
* <p>
* For each text attribute, the documentation provides:
* <UL>
* <LI>the type of its value,
* <LI>the relevant predefined constants, if any
* <LI>the default effect if the attribute is absent
* <LI>the valid values if there are limitations
* <LI>a description of the effect.
* </UL>
*
* <H2>Values</H2>
* <UL>
* <LI>The values of attributes must always be immutable.
* <LI>Where value limitations are given, any value outside of that set is
* reserved for future use; the value will be treated as the default.
* <LI>The value {@code null} is treated the same as the default value and
* results in the default behavior.
* <li>If the value is not of the proper type, the attribute will be ignored.
* <li>The identity of the value does not matter, only the actual value. For
* example, {@code TextAttribute.WEIGHT_BOLD} and {@code Float.valueOf(2.0f)}
* indicate the same {@code WEIGHT}.
* <li>Attribute values of type {@code Number} (used for {@code WEIGHT},
* {@code WIDTH}, {@code POSTURE}, {@code SIZE}, {@code JUSTIFICATION}, and
* {@code TRACKING}) can vary along their natural range and are not restricted
* to the predefined constants. {@code Number.floatValue()} is used to get the
* actual value from the {@code Number}.
* <li>The values for {@code WEIGHT}, {@code WIDTH}, and {@code POSTURE} are
* interpolated by the system, which can select the 'nearest available' font or
* use other techniques to approximate the user's request.
*
* </UL>
*
* <h3>Summary of attributes</h3>
*
* <table style="width:95%;margin: 0px auto" class="striped">
* <caption>Key, value type, principal constants, and default value behavior of
* all TextAttributes</caption> <thead>
* <tr>
* <th scope="col">Key
* <th scope="col">Value Type
* <th scope="col">Principal Constants
* <th scope="col">Default Value </thead> <tbody>
* <tr>
* <th scope="row">{@link #FAMILY}
* <td>String
* <td>See Font {@link java.awt.Font#DIALOG DIALOG},
* {@link java.awt.Font#DIALOG_INPUT DIALOG_INPUT}, <br>
* {@link java.awt.Font#SERIF SERIF}, {@link java.awt.Font#SANS_SERIF
* SANS_SERIF}, and {@link java.awt.Font#MONOSPACED MONOSPACED}.
* <td>"Default" (use platform default)
* <tr>
* <th scope="row">{@link #WEIGHT}
* <td>Number
* <td>WEIGHT_REGULAR, WEIGHT_BOLD
* <td>WEIGHT_REGULAR
* <tr>
* <th scope="row">{@link #WIDTH}
* <td>Number
* <td>WIDTH_CONDENSED, WIDTH_REGULAR,<br>
* WIDTH_EXTENDED
* <td>WIDTH_REGULAR
* <tr>
* <th scope="row">{@link #POSTURE}
* <td>Number
* <td>POSTURE_REGULAR, POSTURE_OBLIQUE
* <td>POSTURE_REGULAR
* <tr>
* <th scope="row">{@link #SIZE}
* <td>Number
* <td>none
* <td>12.0
* <tr>
* <th scope="row">{@link #TRANSFORM}
* <td>{@link TransformAttribute}
* <td>See TransformAttribute {@link TransformAttribute#IDENTITY IDENTITY}
* <td>TransformAttribute.IDENTITY
* <tr>
* <th scope="row">{@link #SUPERSCRIPT}
* <td>Integer
* <td>SUPERSCRIPT_SUPER, SUPERSCRIPT_SUB
* <td>0 (use the standard glyphs and metrics)
* <tr>
* <th scope="row">{@link #FONT}
* <td>{@link java.awt.Font}
* <td>none
* <td>null (do not override font resolution)
* <tr>
* <th scope="row">{@link #CHAR_REPLACEMENT}
* <td>{@link GraphicAttribute}
* <td>none
* <td>null (draw text using font glyphs)
* <tr>
* <th scope="row">{@link #FOREGROUND}
* <td>{@link java.awt.Paint}
* <td>none
* <td>null (use current graphics paint)
* <tr>
* <th scope="row">{@link #BACKGROUND}
* <td>{@link java.awt.Paint}
* <td>none
* <td>null (do not render background)
* <tr>
* <th scope="row">{@link #UNDERLINE}
* <td>Integer
* <td>UNDERLINE_ON
* <td>-1 (do not render underline)
* <tr>
* <th scope="row">{@link #STRIKETHROUGH}
* <td>Boolean
* <td>STRIKETHROUGH_ON
* <td>false (do not render strikethrough)
* <tr>
* <th scope="row">{@link #RUN_DIRECTION}
* <td>Boolean
* <td>RUN_DIRECTION_LTR<br>
* RUN_DIRECTION_RTL
* <td>null (use {@link java.text.Bidi} standard default)
* <tr>
* <th scope="row">{@link #BIDI_EMBEDDING}
* <td>Integer
* <td>none
* <td>0 (use base line direction)
* <tr>
* <th scope="row">{@link #JUSTIFICATION}
* <td>Number
* <td>JUSTIFICATION_FULL
* <td>JUSTIFICATION_FULL
* <tr>
* <th scope="row">{@link #INPUT_METHOD_HIGHLIGHT}
* <td>{@link java.awt.im.InputMethodHighlight}, <br>
* {@link java.text.Annotation}
* <td>(see class)
* <td>null (do not apply input highlighting)
* <tr>
* <th scope="row">{@link #INPUT_METHOD_UNDERLINE}
* <td>Integer
* <td>UNDERLINE_LOW_ONE_PIXEL,<br>
* UNDERLINE_LOW_TWO_PIXEL
* <td>-1 (do not render underline)
* <tr>
* <th scope="row">{@link #SWAP_COLORS}
* <td>Boolean
* <td>SWAP_COLORS_ON
* <td>false (do not swap colors)
* <tr>
* <th scope="row">{@link #NUMERIC_SHAPING}
* <td>{@link java.awt.font.NumericShaper}
* <td>none
* <td>null (do not shape digits)
* <tr>
* <th scope="row">{@link #KERNING}
* <td>Integer
* <td>KERNING_ON
* <td>0 (do not request kerning)
* <tr>
* <th scope="row">{@link #LIGATURES}
* <td>Integer
* <td>LIGATURES_ON
* <td>0 (do not form optional ligatures)
* <tr>
* <th scope="row">{@link #TRACKING}
* <td>Number
* <td>TRACKING_LOOSE, TRACKING_TIGHT
* <td>0 (do not add tracking)
* </tr>
* </tbody>
* </table>
*
* @see java.awt.Font
* @see java.awt.font.TextLayout
* @see java.text.AttributedCharacterIterator
*/
public final class TextAttribute extends Attribute {
// table of all instances in this class, used by readResolve
private static final Map<String, TextAttribute> instanceMap = new HashMap<String, TextAttribute>(29);
/**
* Constructs a {@code TextAttribute} with the specified name.
*
* @param name the attribute name to assign to this {@code TextAttribute}
*/
protected TextAttribute(String name) {
super(name);
if (this.getClass() == TextAttribute.class) {
instanceMap.put(name, this);
}
}
/**
* Resolves instances being deserialized to the predefined constants.
*/
protected Object readResolve() throws InvalidObjectException {
if (this.getClass() != TextAttribute.class) {
throw new InvalidObjectException("subclass didn't correctly implement readResolve");
}
TextAttribute instance = instanceMap.get(getName());
if (instance != null) {
return instance;
} else {
throw new InvalidObjectException("unknown attribute name");
}
}
/**
* Use serialVersionUID from JDK 1.2 for interoperability. 1.2 will throw an
* InvalidObjectException if ever asked to deserialize INPUT_METHOD_UNDERLINE.
* This shouldn't happen in real life.
*/
private static final long serialVersionUID = 7744112784117861702L;
//
// For use with Font.
//
/**
* Attribute key for the font name. Values are instances of
* <b>{@code String}</b>. The default value is {@code "Default"}, which causes
* the platform default font family to be used.
*
* <p>
* The {@code Font} class defines constants for the logical font names
* {@link java.awt.Font#DIALOG DIALOG}, {@link java.awt.Font#DIALOG_INPUT
* DIALOG_INPUT}, {@link java.awt.Font#SANS_SERIF SANS_SERIF},
* {@link java.awt.Font#SERIF SERIF}, and {@link java.awt.Font#MONOSPACED
* MONOSPACED}.
*
* <p>
* This defines the value passed as {@code name} to the {@code Font}
* constructor. Both logical and physical font names are allowed. If a font with
* the requested name is not found, the default font is used.
*
* <p>
* <em>Note:</em> This attribute is unfortunately misnamed, as it specifies the
* face name and not just the family. Thus values such as "Lucida Sans Bold"
* will select that face if it exists. Note, though, that if the requested face
* does not exist, the default will be used with <em>regular</em> weight. The
* "Bold" in the name is part of the face name, not a separate request that the
* font's weight be bold.
* </p>
*/
public static final TextAttribute FAMILY = new TextAttribute("family");
/**
* Attribute key for the weight of a font. Values are instances of
* <b>{@code Number}</b>. The default value is {@code WEIGHT_REGULAR}.
*
* <p>
* Several constant values are provided, see {@link #WEIGHT_EXTRA_LIGHT},
* {@link #WEIGHT_LIGHT}, {@link #WEIGHT_DEMILIGHT}, {@link #WEIGHT_REGULAR},
* {@link #WEIGHT_SEMIBOLD}, {@link #WEIGHT_MEDIUM}, {@link #WEIGHT_DEMIBOLD},
* {@link #WEIGHT_BOLD}, {@link #WEIGHT_HEAVY}, {@link #WEIGHT_EXTRABOLD}, and
* {@link #WEIGHT_ULTRABOLD}. The value {@code WEIGHT_BOLD} corresponds to the
* style value {@code Font.BOLD} as passed to the {@code Font} constructor.
*
* <p>
* The value is roughly the ratio of the stem width to that of the regular
* weight.
*
* <p>
* The system can interpolate the provided value.
*/
public static final TextAttribute WEIGHT = new TextAttribute("weight");
/**
* The lightest predefined weight.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_EXTRA_LIGHT = Float.valueOf(0.5f);
/**
* The standard light weight.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_LIGHT = Float.valueOf(0.75f);
/**
* An intermediate weight between {@code WEIGHT_LIGHT} and
* {@code WEIGHT_STANDARD}.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_DEMILIGHT = Float.valueOf(0.875f);
/**
* The standard weight. This is the default value for {@code WEIGHT}.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_REGULAR = Float.valueOf(1.0f);
/**
* A moderately heavier weight than {@code WEIGHT_REGULAR}.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_SEMIBOLD = Float.valueOf(1.25f);
/**
* An intermediate weight between {@code WEIGHT_REGULAR} and
* {@code WEIGHT_BOLD}.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_MEDIUM = Float.valueOf(1.5f);
/**
* A moderately lighter weight than {@code WEIGHT_BOLD}.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_DEMIBOLD = Float.valueOf(1.75f);
/**
* The standard bold weight.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_BOLD = Float.valueOf(2.0f);
/**
* A moderately heavier weight than {@code WEIGHT_BOLD}.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_HEAVY = Float.valueOf(2.25f);
/**
* An extra heavy weight.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_EXTRABOLD = Float.valueOf(2.5f);
/**
* The heaviest predefined weight.
*
* @see #WEIGHT
*/
public static final Float WEIGHT_ULTRABOLD = Float.valueOf(2.75f);
/**
* Attribute key for the width of a font. Values are instances of
* <b>{@code Number}</b>. The default value is {@code WIDTH_REGULAR}.
*
* <p>
* Several constant values are provided, see {@link #WIDTH_CONDENSED},
* {@link #WIDTH_SEMI_CONDENSED}, {@link #WIDTH_REGULAR},
* {@link #WIDTH_SEMI_EXTENDED}, {@link #WIDTH_EXTENDED}.
*
* <p>
* The value is roughly the ratio of the advance width to that of the regular
* width.
*
* <p>
* The system can interpolate the provided value.
*/
public static final TextAttribute WIDTH = new TextAttribute("width");
/**
* The most condensed predefined width.
*
* @see #WIDTH
*/
public static final Float WIDTH_CONDENSED = Float.valueOf(0.75f);
/**
* A moderately condensed width.
*
* @see #WIDTH
*/
public static final Float WIDTH_SEMI_CONDENSED = Float.valueOf(0.875f);
/**
* The standard width. This is the default value for {@code WIDTH}.
*
* @see #WIDTH
*/
public static final Float WIDTH_REGULAR = Float.valueOf(1.0f);
/**
* A moderately extended width.
*
* @see #WIDTH
*/
public static final Float WIDTH_SEMI_EXTENDED = Float.valueOf(1.25f);
/**
* The most extended predefined width.
*
* @see #WIDTH
*/
public static final Float WIDTH_EXTENDED = Float.valueOf(1.5f);
/**
* Attribute key for the posture of a font. Values are instances of
* <b>{@code Number}</b>. The default value is {@code POSTURE_REGULAR}.
*
* <p>
* Two constant values are provided, {@link #POSTURE_REGULAR} and
* {@link #POSTURE_OBLIQUE}. The value {@code POSTURE_OBLIQUE} corresponds to
* the style value {@code Font.ITALIC} as passed to the {@code Font}
* constructor.
*
* <p>
* The value is roughly the slope of the stems of the font, expressed as the run
* over the rise. Positive values lean right.
*
* <p>
* The system can interpolate the provided value.
*
* <p>
* This will affect the font's italic angle as returned by
* {@code Font.getItalicAngle}.
*
* @see java.awt.Font#getItalicAngle()
*/
public static final TextAttribute POSTURE = new TextAttribute("posture");
/**
* The standard posture, upright. This is the default value for {@code POSTURE}.
*
* @see #POSTURE
*/
public static final Float POSTURE_REGULAR = Float.valueOf(0.0f);
/**
* The standard italic posture.
*
* @see #POSTURE
*/
public static final Float POSTURE_OBLIQUE = Float.valueOf(0.20f);
/**
* Attribute key for the font size. Values are instances of
* <b>{@code Number}</b>. The default value is 12pt.
*
* <p>
* This corresponds to the {@code size} parameter to the {@code Font}
* constructor.
*
* <p>
* Very large or small sizes will impact rendering performance, and the
* rendering system might not render text at these sizes. Negative sizes are
* illegal and result in the default size.
*
* <p>
* Note that the appearance and metrics of a 12pt font with a 2x transform might
* be different than that of a 24 point font with no transform.
*/
public static final TextAttribute SIZE = new TextAttribute("size");
/**
* Attribute key for the transform of a font. Values are instances of
* <b>{@code TransformAttribute}</b>. The default value is
* {@code TransformAttribute.IDENTITY}.
*
* <p>
* The {@code TransformAttribute} class defines the constant
* {@link TransformAttribute#IDENTITY IDENTITY}.
*
* <p>
* This corresponds to the transform passed to
* {@code Font.deriveFont(AffineTransform)}. Since that transform is mutable and
* {@code TextAttribute} values must not be, the {@code TransformAttribute}
* wrapper class is used.
*
* <p>
* The primary intent is to support scaling and skewing, though other effects
* are possible.
* </p>
*
* <p>
* Some transforms will cause the baseline to be rotated and/or shifted. The
* text and the baseline are transformed together so that the text follows the
* new baseline. For example, with text on a horizontal baseline, the new
* baseline follows the direction of the unit x vector passed through the
* transform. Text metrics are measured against this new baseline. So, for
* example, with other things being equal, text rendered with a rotated
* TRANSFORM and an unrotated TRANSFORM will measure as having the same ascent,
* descent, and advance.
* </p>
*
* <p>
* In styled text, the baselines for each such run are aligned one after the
* other to potentially create a non-linear baseline for the entire run of text.
* For more information, see {@link TextLayout#getLayoutPath}.
* </p>
*
* @see TransformAttribute
* @see java.awt.geom.AffineTransform
*/
public static final TextAttribute TRANSFORM = new TextAttribute("transform");
/**
* Attribute key for superscripting and subscripting. Values are instances of
* <b>{@code Integer}</b>. The default value is 0, which means that no
* superscript or subscript is used.
*
* <p>
* Two constant values are provided, see {@link #SUPERSCRIPT_SUPER} and
* {@link #SUPERSCRIPT_SUB}. These have the values 1 and -1 respectively. Values
* of greater magnitude define greater levels of superscript or subscripting,
* for example, 2 corresponds to super-superscript, 3 to
* super-super-superscript, and similarly for negative values and subscript, up
* to a level of 7 (or -7). Values beyond this range are reserved; behavior is
* platform-dependent.
*
* <p>
* {@code SUPERSCRIPT} can impact the ascent and descent of a font. The ascent
* and descent can never become negative, however.
*/
public static final TextAttribute SUPERSCRIPT = new TextAttribute("superscript");
/**
* Standard superscript.
*
* @see #SUPERSCRIPT
*/
public static final Integer SUPERSCRIPT_SUPER = Integer.valueOf(1);
/**
* Standard subscript.
*
* @see #SUPERSCRIPT
*/
public static final Integer SUPERSCRIPT_SUB = Integer.valueOf(-1);
/**
* Attribute key used to provide the font to use to render text. Values are
* instances of {@link java.awt.Font}. The default value is null, indicating
* that normal resolution of a {@code Font} from attributes should be performed.
*
* <p>
* {@code TextLayout} and {@code AttributedCharacterIterator} work in terms of
* {@code Maps} of {@code TextAttributes}. Normally, all the attributes are
* examined and used to select and configure a {@code Font} instance. If a
* {@code FONT} attribute is present, though, its associated {@code Font} will
* be used. This provides a way for users to override the resolution of font
* attributes into a {@code Font}, or force use of a particular {@code Font}
* instance. This also allows users to specify subclasses of {@code Font} in
* cases where a {@code Font} can be subclassed.
*
* <p>
* {@code FONT} is used for special situations where clients already have a
* {@code Font} instance but still need to use {@code Map}-based APIs.
* Typically, there will be no other attributes in the {@code Map} except the
* {@code FONT} attribute. With {@code Map}-based APIs the common case is to
* specify all attributes individually, so {@code FONT} is not needed or
* desirable.
*
* <p>
* However, if both {@code FONT} and other attributes are present in the
* {@code Map}, the rendering system will merge the attributes defined in the
* {@code Font} with the additional attributes. This merging process classifies
* {@code TextAttributes} into two groups. One group, the 'primary' group, is
* considered fundamental to the selection and metric behavior of a font. These
* attributes are {@code FAMILY}, {@code WEIGHT}, {@code WIDTH},
* {@code POSTURE}, {@code SIZE}, {@code TRANSFORM}, {@code SUPERSCRIPT}, and
* {@code TRACKING}. The other group, the 'secondary' group, consists of all
* other defined attributes, with the exception of {@code FONT} itself.
*
* <p>
* To generate the new {@code Map}, first the {@code Font} is obtained from the
* {@code FONT} attribute, and <em>all</em> of its attributes extracted into a
* new {@code Map}. Then only the <em>secondary</em> attributes from the
* original {@code Map} are added to those in the new {@code Map}. Thus the
* values of primary attributes come solely from the {@code Font}, and the
* values of secondary attributes originate with the {@code Font} but can be
* overridden by other values in the {@code Map}.
*
* <p>
* <em>Note:</em>{@code Font's Map}-based constructor and {@code deriveFont}
* methods do not process the {@code FONT} attribute, as these are used to
* create new {@code Font} objects. Instead, {@link java.awt.Font#getFont(Map)
* Font.getFont(Map)} should be used to handle the {@code FONT} attribute.
*
* @see java.awt.Font
*/
public static final TextAttribute FONT = new TextAttribute("font");
/**
* Attribute key for a user-defined glyph to display in lieu of the font's
* standard glyph for a character. Values are instances of GraphicAttribute. The
* default value is null, indicating that the standard glyphs provided by the
* font should be used.
*
* <p>
* This attribute is used to reserve space for a graphic or other component
* embedded in a line of text. It is required for correct positioning of
* 'inline' components within a line when bidirectional reordering (see
* {@link java.text.Bidi}) is performed. Each character (Unicode code point)
* will be rendered using the provided GraphicAttribute. Typically, the
* characters to which this attribute is applied should be
* <code>&#92;uFFFC</code>.
*
* <p>
* The GraphicAttribute determines the logical and visual bounds of the text;
* the actual Font values are ignored.
*
* @see GraphicAttribute
*/
public static final TextAttribute CHAR_REPLACEMENT = new TextAttribute("char_replacement");
//
// Adornments added to text.
//
/**
* Attribute key for the paint used to render the text. Values are instances of
* <b>{@code Paint}</b>. The default value is null, indicating that the
* {@code Paint} set on the {@code Graphics2D} at the time of rendering is used.
*
* <p>
* Glyphs will be rendered using this {@code Paint} regardless of the
* {@code Paint} value set on the {@code Graphics} (but see
* {@link #SWAP_COLORS}).
*
* @see java.awt.Paint
* @see #SWAP_COLORS
*/
public static final TextAttribute FOREGROUND = new TextAttribute("foreground");
/**
* Attribute key for the paint used to render the background of the text. Values
* are instances of <b>{@code Paint}</b>. The default value is null, indicating
* that the background should not be rendered.
*
* <p>
* The logical bounds of the text will be filled using this {@code Paint}, and
* then the text will be rendered on top of it (but see {@link #SWAP_COLORS}).
*
* <p>
* The visual bounds of the text is extended to include the logical bounds, if
* necessary. The outline is not affected.
*
* @see java.awt.Paint
* @see #SWAP_COLORS
*/
public static final TextAttribute BACKGROUND = new TextAttribute("background");
/**
* Attribute key for underline. Values are instances of <b>{@code Integer}</b>.
* The default value is -1, which means no underline.
*
* <p>
* The constant value {@link #UNDERLINE_ON} is provided.
*
* <p>
* The underline affects both the visual bounds and the outline of the text.
*/
public static final TextAttribute UNDERLINE = new TextAttribute("underline");
/**
* Standard underline.
*
* @see #UNDERLINE
*/
public static final Integer UNDERLINE_ON = Integer.valueOf(0);
/**
* Attribute key for strikethrough. Values are instances of
* <b>{@code Boolean}</b>. The default value is {@code false}, which means no
* strikethrough.
*
* <p>
* The constant value {@link #STRIKETHROUGH_ON} is provided.
*
* <p>
* The strikethrough affects both the visual bounds and the outline of the text.
*/
public static final TextAttribute STRIKETHROUGH = new TextAttribute("strikethrough");
/**
* A single strikethrough.
*
* @see #STRIKETHROUGH
*/
public static final Boolean STRIKETHROUGH_ON = Boolean.TRUE;
//
// Attributes use to control layout of text on a line.
//
/**
* Attribute key for the run direction of the line. Values are instances of
* <b>{@code Boolean}</b>. The default value is null, which indicates that the
* standard Bidi algorithm for determining run direction should be used with the
* value {@link java.text.Bidi#DIRECTION_DEFAULT_LEFT_TO_RIGHT}.
*
* <p>
* The constants {@link #RUN_DIRECTION_RTL} and {@link #RUN_DIRECTION_LTR} are
* provided.
*
* <p>
* This determines the value passed to the {@link java.text.Bidi} constructor to
* select the primary direction of the text in the paragraph.
*
* <p>
* <em>Note:</em> This attribute should have the same value for all the text in
* a paragraph, otherwise the behavior is undetermined.
*
* @see java.text.Bidi
*/
public static final TextAttribute RUN_DIRECTION = new TextAttribute("run_direction");
/**
* Left-to-right run direction.
*
* @see #RUN_DIRECTION
*/
public static final Boolean RUN_DIRECTION_LTR = Boolean.FALSE;
/**
* Right-to-left run direction.
*
* @see #RUN_DIRECTION
*/
public static final Boolean RUN_DIRECTION_RTL = Boolean.TRUE;
/**
* Attribute key for the embedding level of the text. Values are instances of
* <b>{@code Integer}</b>. The default value is {@code null}, indicating that
* the Bidirectional algorithm should run without explicit embeddings.
*
* <p>
* Positive values 1 through 61 are <em>embedding</em> levels, negative values
* -1 through -61 are <em>override</em> levels. The value 0 means that the base
* line direction is used. These levels are passed in the embedding levels array
* to the {@link java.text.Bidi} constructor.
*
* <p>
* <em>Note:</em> When this attribute is present anywhere in a paragraph, then
* any Unicode bidi control characters (RLO, LRO, RLE, LRE, and PDF) in the
* paragraph are disregarded, and runs of text where this attribute is not
* present are treated as though it were present and had the value 0.
*
* @see java.text.Bidi
*/
public static final TextAttribute BIDI_EMBEDDING = new TextAttribute("bidi_embedding");
/**
* Attribute key for the justification of a paragraph. Values are instances of
* <b>{@code Number}</b>. The default value is 1, indicating that justification
* should use the full width provided. Values are pinned to the range [0..1].
*
* <p>
* The constants {@link #JUSTIFICATION_FULL} and {@link #JUSTIFICATION_NONE} are
* provided.
*
* <p>
* Specifies the fraction of the extra space to use when justification is
* requested on a {@code TextLayout}. For example, if the line is 50 points wide
* and it is requested to justify to 70 points, a value of 0.75 will pad to use
* three-quarters of the remaining space, or 15 points, so that the resulting
* line will be 65 points in length.
*
* <p>
* <em>Note:</em> This should have the same value for all the text in a
* paragraph, otherwise the behavior is undetermined.
*
* @see TextLayout#getJustifiedLayout
*/
public static final TextAttribute JUSTIFICATION = new TextAttribute("justification");
/**
* Justify the line to the full requested width. This is the default value for
* {@code JUSTIFICATION}.
*
* @see #JUSTIFICATION
*/
public static final Float JUSTIFICATION_FULL = Float.valueOf(1.0f);
/**
* Do not allow the line to be justified.
*
* @see #JUSTIFICATION
*/
public static final Float JUSTIFICATION_NONE = Float.valueOf(0.0f);
//
// For use by input method.
//
/**
* Attribute key for input method highlight styles.
*
* <p>
* Values are instances of {@link java.awt.im.InputMethodHighlight} or
* {@link java.text.Annotation}. The default value is {@code null}, which means
* that input method styles should not be applied before rendering.
*
* <p>
* If adjacent runs of text with the same {@code InputMethodHighlight} need to
* be rendered separately, the {@code InputMethodHighlights} should be wrapped
* in {@code Annotation} instances.
*
* <p>
* Input method highlights are used while text is being composed by an input
* method. Text editing components should retain them even if they generally
* only deal with unstyled text, and make them available to the drawing
* routines.
*
* @see java.awt.Font
* @see java.awt.im.InputMethodHighlight
* @see java.text.Annotation
*/
public static final TextAttribute INPUT_METHOD_HIGHLIGHT = new TextAttribute("input method highlight");
/**
* Attribute key for input method underlines. Values are instances of
* <b>{@code Integer}</b>. The default value is {@code -1}, which means no
* underline.
*
* <p>
* Several constant values are provided, see {@link #UNDERLINE_LOW_ONE_PIXEL},
* {@link #UNDERLINE_LOW_TWO_PIXEL}, {@link #UNDERLINE_LOW_DOTTED},
* {@link #UNDERLINE_LOW_GRAY}, and {@link #UNDERLINE_LOW_DASHED}.
*
* <p>
* This may be used in conjunction with {@link #UNDERLINE} if desired. The
* primary purpose is for use by input methods. Other use of these underlines
* for simple ornamentation might confuse users.
*
* <p>
* The input method underline affects both the visual bounds and the outline of
* the text.
*
* @since 1.3
*/
public static final TextAttribute INPUT_METHOD_UNDERLINE = new TextAttribute("input method underline");
/**
* Single pixel solid low underline.
*
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_ONE_PIXEL = Integer.valueOf(1);
/**
* Double pixel solid low underline.
*
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_TWO_PIXEL = Integer.valueOf(2);
/**
* Single pixel dotted low underline.
*
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_DOTTED = Integer.valueOf(3);
/**
* Double pixel gray low underline.
*
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_GRAY = Integer.valueOf(4);
/**
* Single pixel dashed low underline.
*
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_DASHED = Integer.valueOf(5);
/**
* Attribute key for swapping foreground and background {@code Paints}. Values
* are instances of <b>{@code Boolean}</b>. The default value is {@code false},
* which means do not swap colors.
*
* <p>
* The constant value {@link #SWAP_COLORS_ON} is defined.
*
* <p>
* If the {@link #FOREGROUND} attribute is set, its {@code Paint} will be used
* as the background, otherwise the {@code Paint} currently on the
* {@code Graphics} will be used. If the {@link #BACKGROUND} attribute is set,
* its {@code Paint} will be used as the foreground, otherwise the system will
* find a contrasting color to the (resolved) background so that the text will
* be visible.
*
* @see #FOREGROUND
* @see #BACKGROUND
*/
public static final TextAttribute SWAP_COLORS = new TextAttribute("swap_colors");
/**
* Swap foreground and background.
*
* @see #SWAP_COLORS
* @since 1.3
*/
public static final Boolean SWAP_COLORS_ON = Boolean.TRUE;
/**
* Attribute key for converting ASCII decimal digits to other decimal ranges.
* Values are instances of {@link NumericShaper}. The default is {@code null},
* which means do not perform numeric shaping.
*
* <p>
* When a numeric shaper is defined, the text is first processed by the shaper
* before any other analysis of the text is performed.
*
* <p>
* <em>Note:</em> This should have the same value for all the text in the
* paragraph, otherwise the behavior is undetermined.
*
* @see NumericShaper
* @since 1.4
*/
public static final TextAttribute NUMERIC_SHAPING = new TextAttribute("numeric_shaping");
/**
* Attribute key to request kerning. Values are instances of
* <b>{@code Integer}</b>. The default value is {@code 0}, which does not
* request kerning.
*
* <p>
* The constant value {@link #KERNING_ON} is provided.
*
* <p>
* The default advances of single characters are not appropriate for some
* character sequences, for example "To" or "AWAY". Without kerning the adjacent
* characters appear to be separated by too much space. Kerning causes selected
* sequences of characters to be spaced differently for a more pleasing visual
* appearance.
*
* @since 1.6
*/
public static final TextAttribute KERNING = new TextAttribute("kerning");
/**
* Request standard kerning.
*
* @see #KERNING
* @since 1.6
*/
public static final Integer KERNING_ON = Integer.valueOf(1);
/**
* Attribute key for enabling optional ligatures. Values are instances of
* <b>{@code Integer}</b>. The default value is {@code 0}, which means do not
* use optional ligatures.
*
* <p>
* The constant value {@link #LIGATURES_ON} is defined.
*
* <p>
* Ligatures required by the writing system are always enabled.
*
* @since 1.6
*/
public static final TextAttribute LIGATURES = new TextAttribute("ligatures");
/**
* Request standard optional ligatures.
*
* @see #LIGATURES
* @since 1.6
*/
public static final Integer LIGATURES_ON = Integer.valueOf(1);
/**
* Attribute key to control tracking. Values are instances of
* <b>{@code Number}</b>. The default value is {@code 0}, which means no
* additional tracking.
*
* <p>
* The constant values {@link #TRACKING_TIGHT} and {@link #TRACKING_LOOSE} are
* provided.
*
* <p>
* The tracking value is multiplied by the font point size and passed through
* the font transform to determine an additional amount to add to the advance of
* each glyph cluster. Positive tracking values will inhibit formation of
* optional ligatures. Tracking values are typically between {@code -0.1} and
* {@code 0.3}; values outside this range are generally not desirable.
*
* @since 1.6
*/
public static final TextAttribute TRACKING = new TextAttribute("tracking");
/**
* Perform tight tracking.
*
* @see #TRACKING
* @since 1.6
*/
public static final Float TRACKING_TIGHT = Float.valueOf(-.04f);
/**
* Perform loose tracking.
*
* @see #TRACKING
* @since 1.6
*/
public static final Float TRACKING_LOOSE = Float.valueOf(.04f);
}