
# Eagler Context Redacted Diff
# Copyright (c) 2023 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> DELETE  2  @  2 : 3

> INSERT  1 : 6  @  1

+ 
+ import com.google.common.collect.Maps;
+ 
+ import net.lax1dude.eaglercraft.v1_8.HString;
+ import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;

> DELETE  1  @  1 : 2

> DELETE  1  @  1 : 2

> CHANGE  47 : 48  @  47 : 48

~ 			this.func_177179_a((T) modelbase, parInt1);

> CHANGE  19 : 20  @  19 : 20

~ 					this.func_177183_a(entitylivingbaseIn, (T) modelbase, armorSlot, parFloat2, parFloat3, parFloat4,

> CHANGE  58 : 59  @  58 : 59

~ 		String s = HString.format("textures/models/armor/%s_layer_%d%s.png",

> CHANGE  1 : 2  @  1 : 2

~ 						parString1 == null ? "" : HString.format("_%s", new Object[] { parString1 }) });

> EOF
