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https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
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108 lines
3.4 KiB
Java
108 lines
3.4 KiB
Java
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# Eagler Context Redacted Diff
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# Copyright (c) 2024 lax1dude. All rights reserved.
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# Version: 1.0
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# Author: lax1dude
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> CHANGE 4 : 5 @ 4 : 5
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~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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> DELETE 15 @ 15 : 18
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> CHANGE 18 : 26 @ 18 : 22
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~ MapGenStructureIO.registerStructureComponent(StructureMineshaftPieces.Corridor.class,
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~ StructureMineshaftPieces.Corridor::new, "MSCorridor");
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~ MapGenStructureIO.registerStructureComponent(StructureMineshaftPieces.Cross.class,
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~ StructureMineshaftPieces.Cross::new, "MSCrossing");
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~ MapGenStructureIO.registerStructureComponent(StructureMineshaftPieces.Room.class,
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~ StructureMineshaftPieces.Room::new, "MSRoom");
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~ MapGenStructureIO.registerStructureComponent(StructureMineshaftPieces.Stairs.class,
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~ StructureMineshaftPieces.Stairs::new, "MSStairs");
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> CHANGE 2 : 4 @ 2 : 4
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~ private static StructureComponent func_175892_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
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~ int y, int z, EnumFacing facing, int type) {
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> CHANGE 25 : 26 @ 25 : 26
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~ EaglercraftRandom rand, int x, int y, int z, EnumFacing facing, int type) {
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> CHANGE 39 : 40 @ 39 : 40
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~ public Corridor(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {
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> CHANGE 13 : 15 @ 13 : 15
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~ public static StructureBoundingBox func_175814_a(List<StructureComponent> rand, EaglercraftRandom x, int y,
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~ int z, int facing, EnumFacing parEnumFacing) {
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> CHANGE 31 : 33 @ 31 : 32
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~ public void buildComponent(StructureComponent componentIn, List<StructureComponent> listIn,
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~ EaglercraftRandom rand) {
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> CHANGE 92 : 94 @ 92 : 94
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~ protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn,
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~ EaglercraftRandom rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max) {
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> CHANGE 18 : 20 @ 18 : 19
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~ public boolean addComponentParts(World worldIn, EaglercraftRandom randomIn,
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~ StructureBoundingBox structureBoundingBoxIn) {
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> CHANGE 132 : 133 @ 132 : 133
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~ public Cross(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {
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> CHANGE 6 : 8 @ 6 : 8
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~ public static StructureBoundingBox func_175813_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
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~ int y, int z, EnumFacing facing) {
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> CHANGE 32 : 33 @ 32 : 33
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~ EaglercraftRandom random) {
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> CHANGE 59 : 61 @ 59 : 60
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~ public boolean addComponentParts(World world, EaglercraftRandom var2,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 71 : 72 @ 71 : 72
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~ public Room(int type, EaglercraftRandom rand, int x, int z) {
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> CHANGE 6 : 7 @ 6 : 7
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~ EaglercraftRandom random) {
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> CHANGE 77 : 79 @ 77 : 78
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~ public boolean addComponentParts(World world, EaglercraftRandom var2,
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~ StructureBoundingBox structureboundingbox) {
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> CHANGE 58 : 59 @ 58 : 59
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~ public Stairs(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {
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> CHANGE 11 : 13 @ 11 : 13
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~ public static StructureBoundingBox func_175812_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
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~ int y, int z, EnumFacing facing) {
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> CHANGE 24 : 25 @ 24 : 25
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~ EaglercraftRandom random) {
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> CHANGE 23 : 25 @ 23 : 24
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~ public boolean addComponentParts(World world, EaglercraftRandom var2,
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~ StructureBoundingBox structureboundingbox) {
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> EOF
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