Files
Eaglercraft-1.8/patches/minecraft/net/minecraft/world/gen/structure/StructureMineshaftPieces.edit.java

108 lines
3.4 KiB
Java

# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.
# Version: 1.0
# Author: lax1dude
> CHANGE 4 : 5 @ 4 : 5
~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
> DELETE 15 @ 15 : 18
> CHANGE 18 : 26 @ 18 : 22
~ MapGenStructureIO.registerStructureComponent(StructureMineshaftPieces.Corridor.class,
~ StructureMineshaftPieces.Corridor::new, "MSCorridor");
~ MapGenStructureIO.registerStructureComponent(StructureMineshaftPieces.Cross.class,
~ StructureMineshaftPieces.Cross::new, "MSCrossing");
~ MapGenStructureIO.registerStructureComponent(StructureMineshaftPieces.Room.class,
~ StructureMineshaftPieces.Room::new, "MSRoom");
~ MapGenStructureIO.registerStructureComponent(StructureMineshaftPieces.Stairs.class,
~ StructureMineshaftPieces.Stairs::new, "MSStairs");
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~ private static StructureComponent func_175892_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
~ int y, int z, EnumFacing facing, int type) {
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~ EaglercraftRandom rand, int x, int y, int z, EnumFacing facing, int type) {
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~ public Corridor(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {
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~ public static StructureBoundingBox func_175814_a(List<StructureComponent> rand, EaglercraftRandom x, int y,
~ int z, int facing, EnumFacing parEnumFacing) {
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~ public void buildComponent(StructureComponent componentIn, List<StructureComponent> listIn,
~ EaglercraftRandom rand) {
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~ protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn,
~ EaglercraftRandom rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max) {
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~ public boolean addComponentParts(World worldIn, EaglercraftRandom randomIn,
~ StructureBoundingBox structureBoundingBoxIn) {
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~ public Cross(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {
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~ public static StructureBoundingBox func_175813_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
~ int y, int z, EnumFacing facing) {
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~ EaglercraftRandom random) {
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~ public boolean addComponentParts(World world, EaglercraftRandom var2,
~ StructureBoundingBox structureboundingbox) {
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~ public Room(int type, EaglercraftRandom rand, int x, int z) {
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~ EaglercraftRandom random) {
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~ public boolean addComponentParts(World world, EaglercraftRandom var2,
~ StructureBoundingBox structureboundingbox) {
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~ public Stairs(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {
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~ public static StructureBoundingBox func_175812_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
~ int y, int z, EnumFacing facing) {
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~ EaglercraftRandom random) {
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~ public boolean addComponentParts(World world, EaglercraftRandom var2,
~ StructureBoundingBox structureboundingbox) {
> EOF