mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-29 19:28:14 -05:00
44 lines
1.4 KiB
GLSL
44 lines
1.4 KiB
GLSL
#line 2
|
|
|
|
/*
|
|
* Copyright (c) 2025 lax1dude. All Rights Reserved.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
|
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
// Tests for a D3D bug in ANGLE, this only became an issue recently...
|
|
|
|
precision highp float;
|
|
precision highp sampler2DShadow;
|
|
|
|
uniform sampler2DShadow u_testSampler;
|
|
|
|
out vec4 fragOut4f;
|
|
|
|
void main() {
|
|
float stupid = texture(u_testSampler, vec3(69.0, 69.0, 0.5));
|
|
for(;;) {
|
|
if (stupid != 69.0) {
|
|
stupid = textureLod(u_testSampler, vec3(420.0, 420.0, 0.69), 0.0);
|
|
break;
|
|
}
|
|
if (stupid != 420.0) {
|
|
stupid = textureLod(u_testSampler, vec3(69.0, 69.0, 0.420), 0.0);
|
|
break;
|
|
}
|
|
fragOut4f = vec4(0.0);
|
|
return;
|
|
}
|
|
fragOut4f = vec4(stupid);
|
|
}
|