#line 2 /* * Copyright (c) 2024 lax1dude. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ precision lowp int; precision highp float; precision mediump sampler2D; layout(location = 0) in vec2 a_position2f; layout(location = 1) in vec3 p_position3f; layout(location = 2) in vec2 p_texCoords2i; layout(location = 3) in vec2 p_lightMap2f; layout(location = 4) in vec2 p_particleSize_texCoordsSize_2i; layout(location = 5) in vec4 p_color4f; out vec2 v_texCoord2f; out vec4 v_color4f; out vec2 v_lightmap2f; uniform mat4 u_modelViewMatrix4f; uniform mat4 u_projectionMatrix4f; uniform mat4 u_inverseViewMatrix4f; uniform vec3 u_texCoordSize2f_particleSize1f; uniform vec3 u_transformParam_1_2_5_f; uniform vec2 u_transformParam_3_4_f; uniform vec4 u_color4f; layout(std140) uniform u_chunkLightingData { mediump uvec2 u_dynamicLightOffsetCount2i; mediump int _paddingA_; mediump int _paddingB_; mediump uvec4 u_dynamicLightArray[4]; }; void main() { v_color4f = u_color4f * p_color4f.bgra; vec2 tex2f = a_position2f * 0.5 + 0.5; tex2f.y = 1.0 - tex2f.y; tex2f = p_texCoords2i + tex2f * p_particleSize_texCoordsSize_2i.y; v_texCoord2f = tex2f * u_texCoordSize2f_particleSize1f.xy; float particleSize = u_texCoordSize2f_particleSize1f.z * p_particleSize_texCoordsSize_2i.x; vec3 pos3f = p_position3f; vec2 spos2f = a_position2f * particleSize; pos3f += u_transformParam_1_2_5_f * spos2f.xyy; pos3f.zx += u_transformParam_3_4_f * spos2f; vec4 pos4f = u_modelViewMatrix4f * vec4(pos3f, 1.0); gl_Position = u_projectionMatrix4f * pos4f; float blockLight = 0.0; vec4 dlight; uvec4 dlighti1, dlighti2; if(u_dynamicLightOffsetCount2i.y > 0u) { vec3 dlightOffset = vec3(ivec3( int(u_dynamicLightOffsetCount2i.x << 16), int(u_dynamicLightOffsetCount2i.x << 8), int(u_dynamicLightOffsetCount2i.x) ) >> 24); vec4 worldPosition4f = u_inverseViewMatrix4f * pos4f; worldPosition4f.xyz = worldPosition4f.xyz / worldPosition4f.w + dlightOffset; for(uint i = 0u; i < 4u; ++i) { dlighti1 = u_dynamicLightArray[i]; dlighti2 = dlighti1 << 16; dlight = vec4(ivec4(ivec2(dlighti2.xy), ivec2(dlighti1.xy)) >> 16) * 0.0009765923; dlight.xyz = dlight.xyz - worldPosition4f.xyz; blockLight = max((dlight.w - length(dlight.xyz)) * 0.066667, blockLight); if(i * 2u + 1u >= u_dynamicLightOffsetCount2i.y) { break; } dlight = vec4(ivec4(ivec2(dlighti2.zw), ivec2(dlighti1.zw)) >> 16) * 0.0009765923; dlight.xyz = dlight.xyz - worldPosition4f.xyz; blockLight = max((dlight.w - length(dlight.xyz)) * 0.066667, blockLight); if(i * 2u + 2u >= u_dynamicLightOffsetCount2i.y) { break; } } } v_lightmap2f = vec2(max(p_lightMap2f.x, blockLight), p_lightMap2f.y); }