mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-28 02:48:14 -05:00
Update #37 - Touch support without userscript, many other feats
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
#line 2
|
||||
|
||||
/*
|
||||
* Copyright (c) 2022-2023 lax1dude. All Rights Reserved.
|
||||
* Copyright (c) 2022-2024 lax1dude. All Rights Reserved.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
@ -16,13 +16,9 @@
|
||||
*
|
||||
*/
|
||||
|
||||
precision lowp int;
|
||||
precision highp float;
|
||||
precision highp sampler2D;
|
||||
EAGLER_IN(vec2, v_position2f)
|
||||
|
||||
in vec2 v_position2f;
|
||||
|
||||
layout(location = 0) out vec4 output4f;
|
||||
EAGLER_FRAG_OUT()
|
||||
|
||||
uniform sampler2D u_inputTexture;
|
||||
uniform float u_textureLod1f;
|
||||
@ -32,6 +28,6 @@ uniform mat3 u_matrixTransform;
|
||||
|
||||
void main() {
|
||||
vec3 coords = u_matrixTransform * vec3(v_position2f, 1.0);
|
||||
vec4 color4f = textureLod(u_inputTexture, coords.xy, u_textureLod1f);
|
||||
output4f = color4f * u_blendFactor4f + u_blendBias4f;
|
||||
vec4 color4f = EAGLER_TEXTURE_2D_LOD(u_inputTexture, coords.xy, u_textureLod1f);
|
||||
EAGLER_FRAG_COLOR = color4f * u_blendFactor4f + u_blendBias4f;
|
||||
}
|
||||
|
Reference in New Issue
Block a user