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https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-28 02:48:14 -05:00
Update #37 - Touch support without userscript, many other feats
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@ -1,7 +1,7 @@
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#line 2
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/*
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* Copyright (c) 2023 lax1dude. All Rights Reserved.
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* Copyright (c) 2023-2024 lax1dude. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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@ -16,13 +16,11 @@
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*
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*/
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precision lowp int;
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precision lowp float;
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precision lowp sampler2D;
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EAGLER_VSH_LAYOUT_BEGIN()
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EAGLER_IN(0, vec2, a_position2f)
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EAGLER_VSH_LAYOUT_END()
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layout(location = 0) in vec2 a_position2f;
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out vec2 v_texCoords2f;
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EAGLER_OUT(vec2, v_texCoords2f)
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uniform vec4 u_srcCoords4f;
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uniform vec4 u_dstCoords4f;
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@ -30,5 +28,5 @@ uniform vec4 u_dstCoords4f;
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void main() {
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vec2 uv = a_position2f * 0.5 + 0.5;
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v_texCoords2f = u_srcCoords4f.xy + u_srcCoords4f.zw * uv;
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gl_Position = vec4(u_dstCoords4f.xy + u_dstCoords4f.zw * uv, 0.0, 1.0);
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EAGLER_VERT_POSITION = vec4(u_dstCoords4f.xy + u_dstCoords4f.zw * uv, 0.0, 1.0);
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}
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