Update #37 - Touch support without userscript, many other feats

This commit is contained in:
lax1dude
2024-09-21 20:17:42 -07:00
parent 173727c8c4
commit ec1ab8ece3
683 changed files with 62074 additions and 8996 deletions

View File

@ -1,7 +1,7 @@
#line 2
/*
* Copyright (c) 2023 lax1dude. All Rights Reserved.
* Copyright (c) 2023-2024 lax1dude. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
@ -16,13 +16,11 @@
*
*/
precision lowp int;
precision lowp float;
precision lowp sampler2D;
EAGLER_VSH_LAYOUT_BEGIN()
EAGLER_IN(0, vec2, a_position2f)
EAGLER_VSH_LAYOUT_END()
layout(location = 0) in vec2 a_position2f;
out vec2 v_texCoords2f;
EAGLER_OUT(vec2, v_texCoords2f)
uniform vec4 u_srcCoords4f;
uniform vec4 u_dstCoords4f;
@ -30,5 +28,5 @@ uniform vec4 u_dstCoords4f;
void main() {
vec2 uv = a_position2f * 0.5 + 0.5;
v_texCoords2f = u_srcCoords4f.xy + u_srcCoords4f.zw * uv;
gl_Position = vec4(u_dstCoords4f.xy + u_dstCoords4f.zw * uv, 0.0, 1.0);
EAGLER_VERT_POSITION = vec4(u_dstCoords4f.xy + u_dstCoords4f.zw * uv, 0.0, 1.0);
}