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https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-28 02:48:14 -05:00
Update #37 - Touch support without userscript, many other feats
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@ -1,7 +1,7 @@
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#line 2
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/*
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* Copyright (c) 2022-2023 lax1dude. All Rights Reserved.
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* Copyright (c) 2022-2024 lax1dude. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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@ -16,20 +16,17 @@
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*
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*/
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precision lowp int;
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precision highp float;
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precision mediump sampler2D;
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EAGLER_VSH_LAYOUT_BEGIN()
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EAGLER_IN(0, vec2, a_position2f)
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EAGLER_IN(1, vec3, p_position3f)
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EAGLER_IN(2, vec2, p_texCoords2i)
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EAGLER_IN(3, vec2, p_lightMap2f)
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EAGLER_IN(4, vec2, p_particleSize_texCoordsSize_2i)
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EAGLER_IN(5, vec4, p_color4f)
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EAGLER_VSH_LAYOUT_END()
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layout(location = 0) in vec2 a_position2f;
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layout(location = 1) in vec3 p_position3f;
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layout(location = 2) in vec2 p_texCoords2i;
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layout(location = 3) in vec2 p_lightMap2f;
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layout(location = 4) in vec2 p_particleSize_texCoordsSize_2i;
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layout(location = 5) in vec4 p_color4f;
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out vec2 v_texCoord2f;
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out vec4 v_color4f;
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EAGLER_OUT(vec2, v_texCoord2f)
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EAGLER_OUT(vec4, v_color4f)
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uniform mat4 u_matrixTransform;
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uniform vec3 u_texCoordSize2f_particleSize1f;
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@ -40,7 +37,7 @@ uniform vec4 u_color4f;
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uniform sampler2D u_lightmapTexture;
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void main() {
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v_color4f = u_color4f * p_color4f.bgra * texture(u_lightmapTexture, p_lightMap2f);
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v_color4f = u_color4f * p_color4f.bgra * EAGLER_TEXTURE_2D(u_lightmapTexture, p_lightMap2f);
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vec2 tex2f = a_position2f * 0.5 + 0.5;
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tex2f.y = 1.0 - tex2f.y;
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@ -54,5 +51,5 @@ void main() {
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pos3f += u_transformParam_1_2_5_f * spos2f.xyy;
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pos3f.zx += u_transformParam_3_4_f * spos2f;
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gl_Position = u_matrixTransform * vec4(pos3f, 1.0);
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EAGLER_VERT_POSITION = u_matrixTransform * vec4(pos3f, 1.0);
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}
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