Update #48 - Added some features from OptiFine

This commit is contained in:
lax1dude
2025-01-24 18:39:36 -08:00
parent 1f0d593a8c
commit e83a912e38
1056 changed files with 17706 additions and 898 deletions

View File

@ -1,7 +1,7 @@
#line 2
/*
* Copyright (c) 2022-2024 lax1dude. All Rights Reserved.
* Copyright (c) 2022-2025 lax1dude. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
@ -16,7 +16,7 @@
*
*/
EAGLER_IN(vec2, v_position2f)
EAGLER_IN(vec2, v_texCoords2f)
EAGLER_FRAG_OUT()
@ -24,10 +24,8 @@ uniform sampler2D u_inputTexture;
uniform float u_textureLod1f;
uniform vec4 u_blendFactor4f;
uniform vec4 u_blendBias4f;
uniform mat3 u_matrixTransform;
void main() {
vec3 coords = u_matrixTransform * vec3(v_position2f, 1.0);
vec4 color4f = EAGLER_TEXTURE_2D_LOD(u_inputTexture, coords.xy, u_textureLod1f);
vec4 color4f = EAGLER_TEXTURE_2D_LOD(u_inputTexture, v_texCoords2f, u_textureLod1f);
EAGLER_FRAG_COLOR = color4f * u_blendFactor4f + u_blendBias4f;
}