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Update #48 - Added some features from OptiFine
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@ -1,7 +1,7 @@
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#line 2
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/*
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* Copyright (c) 2022-2024 lax1dude. All Rights Reserved.
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* Copyright (c) 2022-2025 lax1dude. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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@ -16,7 +16,7 @@
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*
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*/
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EAGLER_IN(vec2, v_position2f)
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EAGLER_IN(vec2, v_texCoords2f)
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EAGLER_FRAG_OUT()
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@ -24,10 +24,8 @@ uniform sampler2D u_inputTexture;
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uniform float u_textureLod1f;
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uniform vec4 u_blendFactor4f;
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uniform vec4 u_blendBias4f;
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uniform mat3 u_matrixTransform;
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void main() {
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vec3 coords = u_matrixTransform * vec3(v_position2f, 1.0);
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vec4 color4f = EAGLER_TEXTURE_2D_LOD(u_inputTexture, coords.xy, u_textureLod1f);
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vec4 color4f = EAGLER_TEXTURE_2D_LOD(u_inputTexture, v_texCoords2f, u_textureLod1f);
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EAGLER_FRAG_COLOR = color4f * u_blendFactor4f + u_blendBias4f;
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}
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