mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-27 18:38:14 -05:00
Update #36 - Fix incorrect use of arithmetic shift, more capes
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@ -741,12 +741,13 @@
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+ }
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+
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> CHANGE 6 : 17 @ 6 : 54
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> CHANGE 6 : 18 @ 6 : 54
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~ Minecraft.getMinecraft().getRenderManager().setEnableFNAWSkins(this.gameSettings.enableFNAWSkins);
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~ session.reset();
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~ SingleplayerServerController.launchEaglercraftServer(folderName, gameSettings.difficulty.getDifficultyId(),
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~ Math.max(gameSettings.renderDistanceChunks, 2), worldSettingsIn);
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~ EagRuntime.setMCServerWindowGlobal("singleplayer");
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~ this.displayGuiScreen(new GuiScreenIntegratedServerBusy(
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~ new GuiScreenSingleplayerConnecting(new GuiMainMenu(), "Connecting to " + folderName),
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~ "singleplayer.busy.startingIntegratedServer", "singleplayer.failed.startingIntegratedServer",
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@ -787,7 +788,26 @@
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~ return EaglercraftGPU.glGetString(7937) + " GL version " + EaglercraftGPU.glGetString(7938) + ", "
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~ + EaglercraftGPU.glGetString(7936);
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> DELETE 2 @ 2 : 12
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> CHANGE 2 : 5 @ 2 : 5
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~ theCrash.getCategory().addCrashSectionCallable("Is Eagler Shaders", new Callable<String>() {
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~ public String call() throws Exception {
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~ return Minecraft.this.gameSettings.shaders ? "Yes" : "No";
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> CHANGE 2 : 6 @ 2 : 5
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~ theCrash.getCategory().addCrashSectionCallable("Is Dynamic Lights", new Callable<String>() {
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~ public String call() throws Exception {
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~ return !Minecraft.this.gameSettings.shaders && Minecraft.this.gameSettings.enableDynamicLights ? "Yes"
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~ : "No";
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> INSERT 2 : 7 @ 2
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+ theCrash.getCategory().addCrashSectionCallable("In Ext. Pipeline", new Callable<String>() {
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+ public String call() throws Exception {
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+ return GlStateManager.isExtensionPipeline() ? "Yes" : "No";
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+ }
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+ });
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> CHANGE 2 : 3 @ 2 : 6
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@ -812,7 +832,11 @@
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> DELETE 2 @ 2 : 219
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> CHANGE 13 : 14 @ 13 : 14
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> INSERT 6 : 7 @ 6
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+ EagRuntime.setMCServerWindowGlobal(serverDataIn != null ? serverDataIn.serverIP : null);
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> CHANGE 7 : 8 @ 7 : 8
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~ return SingleplayerServerController.isWorldRunning();
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@ -342,7 +342,14 @@
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> DELETE 1 @ 1 : 3
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> CHANGE 7 : 12 @ 7 : 8
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> CHANGE 3 : 7 @ 3 : 5
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~ if (enableBlur) {
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~ this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
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~ this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
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~ }
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> CHANGE 2 : 7 @ 2 : 3
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~ boolean minc = (double) this.updateCounter < 1.0E-4D;
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~ if (this.isDefault) {
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@ -33,6 +33,6 @@
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> INSERT 1 : 2 @ 1
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+ this.mapTextureData[i] = (c & 0xFF00FF00) | ((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
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+ this.mapTextureData[i] = (c & 0xFF00FF00) | ((c & 0x00FF0000) >>> 16) | ((c & 0x000000FF) << 16);
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> EOF
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@ -126,9 +126,9 @@
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> CHANGE 9 : 16 @ 9 : 65
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~ GlStateManager.enableShaderBlendAdd();
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~ float f1 = 1.0F - (float) (i >> 24 & 255) / 255.0F;
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~ float f2 = (float) (i >> 16 & 255) / 255.0F;
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~ float f3 = (float) (i >> 8 & 255) / 255.0F;
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~ float f1 = 1.0F - (float) (i >>> 24 & 255) / 255.0F;
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~ float f2 = (float) (i >>> 16 & 255) / 255.0F;
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~ float f3 = (float) (i >>> 8 & 255) / 255.0F;
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~ float f4 = (float) (i & 255) / 255.0F;
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~ GlStateManager.setShaderBlendSrc(f1, f1, f1, 1.0F);
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~ GlStateManager.setShaderBlendAdd(f2 * f1 + 0.4F, f3 * f1, f4 * f1, 0.0f);
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