mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-28 02:48:14 -05:00
Update #18 - Final release, added PBR shaders
This commit is contained in:
@ -0,0 +1,34 @@
|
||||
#line 2
|
||||
|
||||
/*
|
||||
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
|
||||
*
|
||||
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
||||
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
||||
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
||||
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
||||
*
|
||||
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
||||
*
|
||||
* (please read the 'LICENSE' file this repo's root directory for more info)
|
||||
*
|
||||
*/
|
||||
|
||||
precision lowp int;
|
||||
precision mediump float;
|
||||
precision mediump sampler2D;
|
||||
|
||||
layout(location = 0) out vec4 output4f;
|
||||
|
||||
in vec2 v_texcoord2f;
|
||||
in float v_occlusion1f;
|
||||
|
||||
uniform sampler2D u_flareTexture;
|
||||
|
||||
uniform vec3 u_flareColor3f;
|
||||
|
||||
void main() {
|
||||
vec3 color = vec3(texture(u_flareTexture, v_texcoord2f).r);
|
||||
color = length(u_flareColor3f * color) * vec3(0.0, 0.05, 0.3) + u_flareColor3f * color * color * color;
|
||||
output4f = vec4(color * v_occlusion1f, 0.0);
|
||||
}
|
Reference in New Issue
Block a user