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Update #18 - Final release, added PBR shaders
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#line 2
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/*
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* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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precision lowp int;
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precision mediump float;
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precision mediump sampler2D;
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layout(location = 0) out vec4 output4f;
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in vec2 v_texcoord2f;
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in vec3 v_color3f;
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in float v_occlusion1f;
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uniform sampler2D u_flareTexture;
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uniform vec3 u_flareColor3f;
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void main() {
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vec3 color3f = vec3(texture(u_flareTexture, v_texcoord2f).r);
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output4f = vec4(color3f * color3f * v_color3f * v_occlusion1f * u_flareColor3f, 0.0);
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}
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