mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-27 18:38:14 -05:00
Update #18 - Final release, added PBR shaders
This commit is contained in:
@ -0,0 +1,40 @@
|
||||
#line 2
|
||||
|
||||
/*
|
||||
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
|
||||
*
|
||||
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
||||
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
||||
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
||||
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
||||
*
|
||||
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
||||
*
|
||||
* (please read the 'LICENSE' file this repo's root directory for more info)
|
||||
*
|
||||
*/
|
||||
|
||||
precision lowp int;
|
||||
precision highp float;
|
||||
precision highp sampler2D;
|
||||
|
||||
in vec2 v_position2f;
|
||||
|
||||
layout(location = 0) out float exposureOut1f;
|
||||
|
||||
uniform sampler2D u_inputTexture;
|
||||
uniform vec2 u_inputSize2f;
|
||||
|
||||
void main() {
|
||||
|
||||
float a = 0.0;
|
||||
float b = 0.0;
|
||||
for(vec2 v = vec2(0.0, u_inputSize2f * 0.5); v.y < 1.0; v.y += u_inputSize2f.y) {
|
||||
for(v.x = u_inputSize2f.x * 0.5; v.x < 1.0; v.x += u_inputSize2f.x) {
|
||||
a += textureLod(u_inputTexture, v, 0.0).r * (1.0 - length(v - 0.5));
|
||||
b += 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
exposureOut1f = a / b;
|
||||
}
|
Reference in New Issue
Block a user