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Update #18 - Final release, added PBR shaders
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/*
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* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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precision lowp int;
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precision mediump float;
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precision mediump sampler3D;
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in vec2 v_position2f;
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layout(location = 0) out vec4 output4f;
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uniform sampler3D u_inputTexture;
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uniform float u_textureLevel1f;
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uniform float u_textureLod1f;
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uniform vec2 u_sampleWeights2f;
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void main() {
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float objsample = textureLod(u_inputTexture, vec3(v_position2f, u_textureLevel1f), u_textureLod1f).r;
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output4f = vec4(objsample * u_sampleWeights2f.x, 0.0, 0.0, objsample * u_sampleWeights2f.y + 1.0);
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}
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