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https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
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Update #18 - Final release, added PBR shaders
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#line 2
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/*
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* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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precision lowp int;
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precision mediump float;
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precision mediump sampler2D;
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in vec2 v_texCoord2f;
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in vec4 v_color4f;
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in vec2 v_lightmap2f;
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layout(location = 0) out vec4 gbufferColor4f;
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layout(location = 1) out vec4 gbufferNormal4f;
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layout(location = 2) out vec4 gbufferMaterial4f;
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uniform sampler2D u_diffuseTexture;
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uniform sampler2D u_samplerNormalMaterial;
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uniform vec2 u_textureYScale2f;
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void main() {
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vec4 diffuseRGBA = texture(u_diffuseTexture, v_texCoord2f) * v_color4f;
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if(diffuseRGBA.a < 0.004) {
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discard;
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}
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gbufferColor4f = vec4(diffuseRGBA.rgb, v_lightmap2f.r);
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gbufferNormal4f = vec4(0.5, 0.5, 1.0, v_lightmap2f.g);
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gbufferMaterial4f = vec4(texture(u_samplerNormalMaterial, vec2(v_texCoord2f.x, v_texCoord2f.y * u_textureYScale2f.x + u_textureYScale2f.y)).rgb, 1.0);
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}
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