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Update #32 - Fixed some bugs in the client
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@ -60,6 +60,10 @@ public class GLObjectMap<T> {
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return (T) values[obj];
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}
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public void set(int obj, T val) {
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values[obj] = val;
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}
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private void resize() {
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int oldSize = size;
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size += size / 2;
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