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Update #23 - Merge client/server, fix Villagers and Item Frames
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@ -24,7 +24,7 @@ in vec3 v_position3f;
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layout(location = 0) out vec4 output4f;
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#define SKY_BRIGHTNESS 0.015
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#define SKY_BRIGHTNESS 0.05
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uniform sampler2D u_skyTexture;
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