Update #24 - 1000s of optimizations, shared worlds on desktop

This commit is contained in:
lax1dude
2024-03-02 20:51:44 -08:00
parent a50c93cb75
commit 8ab65942c5
624 changed files with 8091 additions and 3620 deletions

View File

@ -539,6 +539,28 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Project Name: webrtc-java
Project Author: Alex Andres
Project URL: https://github.com/devopvoid/webrtc-java
Used For: WebRTC LAN worlds in desktop runtime
* Copyright 2019 Alex Andres
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Project Name: Netty
Project Author: Netty Project
Project URL: https://netty.io/

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@ -34,7 +34,7 @@ void main() {
float lumaHDR = textureLod(u_framebufferLumaAvgInput, vec2(0.5), 0.0).r;
vec3 input3f = textureLod(u_lightingHDRFramebufferTexture, v_position2f, 0.0).rgb;
input3f /= (0.1 + clamp(lumaHDR * 6.0, 0.2, 4.0));
input3f /= (0.07 + clamp(lumaHDR * 6.0, 0.2, 4.0));
input3f *= u_exposure3f;