mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-27 18:38:14 -05:00
Update #24 - 1000s of optimizations, shared worlds on desktop
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@ -8,8 +8,8 @@
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<title>EaglercraftX 1.8</title>
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<meta property="og:locale" content="en-US" />
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<meta property="og:type" content="website" />
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<meta property="og:title" content="EaglercraftX 1.8 Offline" />
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<meta property="og:description" content="this file is not a website, whoever uploaded it to this URL is a dumbass" />
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<meta property="og:title" content="EaglercraftX 1.8" />
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<meta property="og:description" content="Play minecraft 1.8 in your browser" />
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<script type="text/javascript">
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"use strict";
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const relayId = Math.floor(Math.random() * 3);
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@ -31,10 +31,15 @@ window.eaglercraftXOptsHints = {
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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</script>
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<style type="eaglercraft" id="eaglercraftXClientSignature">data:application/octet-stream;base64,${client_signature}</style>
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<style type="eaglercraft" id="eaglercraftXClientBundle">data:application/octet-stream;base64,${client_bundle}</style>
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<script type="text/javascript">
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"use strict";
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window.eaglercraftXClientSignature = "data:application/octet-stream;base64,${client_signature}";
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window.eaglercraftXClientBundle = "data:application/octet-stream;base64,${client_bundle}";
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(function(){
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function eaglerBundleUnwrap(tagIn) { const e = document.getElementById(tagIn); const ret = e.innerText; e.remove(); return ret; }
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window.eaglercraftXClientSignature = eaglerBundleUnwrap("eaglercraftXClientSignature");
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window.eaglercraftXClientBundle = eaglerBundleUnwrap("eaglercraftXClientBundle");
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})();
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</script>
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<script type="text/javascript">
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"use strict";
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@ -539,6 +539,28 @@
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Project Name: webrtc-java
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Project Author: Alex Andres
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Project URL: https://github.com/devopvoid/webrtc-java
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Used For: WebRTC LAN worlds in desktop runtime
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* Copyright 2019 Alex Andres
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Project Name: Netty
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Project Author: Netty Project
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Project URL: https://netty.io/
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@ -34,7 +34,7 @@ void main() {
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float lumaHDR = textureLod(u_framebufferLumaAvgInput, vec2(0.5), 0.0).r;
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vec3 input3f = textureLod(u_lightingHDRFramebufferTexture, v_position2f, 0.0).rgb;
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input3f /= (0.1 + clamp(lumaHDR * 6.0, 0.2, 4.0));
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input3f /= (0.07 + clamp(lumaHDR * 6.0, 0.2, 4.0));
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input3f *= u_exposure3f;
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