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Update #24 - 1000s of optimizations, shared worlds on desktop
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@ -7,4 +7,21 @@
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> DELETE 3 @ 3 : 4
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> INSERT 82 : 84 @ 82
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+ public static final GameType[] _VALUES = values();
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+
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> CHANGE 49 : 52 @ 49 : 50
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~ WorldSettings.GameType[] types = _VALUES;
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~ for (int i = 0; i < types.length; ++i) {
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~ WorldSettings.GameType worldsettings$gametype = types[i];
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> CHANGE 9 : 12 @ 9 : 10
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~ WorldSettings.GameType[] types = _VALUES;
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~ for (int i = 0; i < types.length; ++i) {
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~ WorldSettings.GameType worldsettings$gametype = types[i];
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> EOF
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