mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-07-05 22:18:13 -05:00
Update #24 - 1000s of optimizations, shared worlds on desktop
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@ -20,7 +20,7 @@
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> DELETE 1 @ 1 : 4
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> CHANGE 1 : 51 @ 1 : 4
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> CHANGE 1 : 52 @ 1 : 4
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~
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~ import net.lax1dude.eaglercraft.v1_8.internal.PlatformInput;
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@ -44,6 +44,7 @@
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~ import net.lax1dude.eaglercraft.v1_8.internal.PlatformRuntime;
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~ import net.lax1dude.eaglercraft.v1_8.log4j.LogManager;
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~ import net.lax1dude.eaglercraft.v1_8.log4j.Logger;
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~ import net.lax1dude.eaglercraft.v1_8.minecraft.EaglerFolderResourcePack;
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~ import net.lax1dude.eaglercraft.v1_8.minecraft.EaglerFontRenderer;
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~ import net.lax1dude.eaglercraft.v1_8.opengl.EaglercraftGPU;
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~ import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;
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@ -75,7 +76,9 @@
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> DELETE 2 @ 2 : 4
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> DELETE 13 @ 13 : 15
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> DELETE 10 @ 10 : 11
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> DELETE 2 @ 2 : 4
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> DELETE 3 @ 3 : 4
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@ -229,8 +232,9 @@
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> DELETE 1 @ 1 : 4
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> CHANGE 1 : 2 @ 1 : 3
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> CHANGE 1 : 3 @ 1 : 3
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~ EaglerFolderResourcePack.deleteOldResourcePacks(EaglerFolderResourcePack.SERVER_RESOURCE_PACKS, 604800000L);
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~ this.mcResourcePackRepository = new ResourcePackRepository(this.mcDefaultResourcePack, this.metadataSerializer_,
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> DELETE 8 @ 8 : 11
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@ -373,7 +377,7 @@
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~ if (SingleplayerServerController.shutdownEaglercraftServer()
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~ || SingleplayerServerController.getStatusState() == IntegratedServerState.WORLD_UNLOADING) {
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~ displayGuiScreen(new GuiScreenIntegratedServerBusy(cont, "singleplayer.busy.stoppingIntegratedServer",
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~ "singleplayer.failed.stoppingIntegratedServer", () -> SingleplayerServerController.isReady()));
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~ "singleplayer.failed.stoppingIntegratedServer", SingleplayerServerController::isReady));
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~ } else {
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~ displayGuiScreen(cont);
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~ }
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@ -613,7 +617,7 @@
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+ this.eagskullCommand.tick();
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> INSERT 43 : 88 @ 43
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> INSERT 43 : 87 @ 43
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+ if (this.theWorld != null) {
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+ ++joinWorldTickCounter;
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@ -654,8 +658,7 @@
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+ if (SingleplayerServerController.hangupEaglercraftServer()) {
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+ this.displayGuiScreen(new GuiScreenIntegratedServerBusy(currentScreen,
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+ "singleplayer.busy.stoppingIntegratedServer",
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+ "singleplayer.failed.stoppingIntegratedServer",
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+ () -> SingleplayerServerController.isReady()));
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+ "singleplayer.failed.stoppingIntegratedServer", SingleplayerServerController::isReady));
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+ }
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+ }
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+ }
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