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Update #50 - Bug fixes and shader improvements
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@ -38,6 +38,7 @@ def folder = "javascript"
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def name = "classes.wasm"
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teavm.wasmGC {
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compileJava.options.encoding = "UTF-8"
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targetFileName = "../" + name
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optimization = OptimizationLevel.AGGRESSIVE
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outOfProcess = false
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@ -51,6 +52,6 @@ teavm.wasmGC {
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debugInfoLevel = WasmDebugInfoLevel.DEOBFUSCATION;
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directMallocSupport = true
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minHeapSize = 32
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maxHeapSize = 384
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maxHeapSize = 512
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disassembly = true
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}
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