Update #50 - Bug fixes and shader improvements

This commit is contained in:
lax1dude
2025-02-22 16:52:35 -08:00
parent b0a2739fe1
commit 7e772e2502
133 changed files with 3064 additions and 2299 deletions

View File

@ -40,5 +40,6 @@ void main() {
}
gbufferColor4f = vec4(diffuseRGBA.rgb, v_lightmap2f.r);
gbufferNormal4f = vec4(0.5, 0.5, 1.0, v_lightmap2f.g);
gbufferMaterial4f = vec4(texture(u_samplerNormalMaterial, vec2(v_texCoord2f.x, v_texCoord2f.y * u_textureYScale2f.x + u_textureYScale2f.y)).rgb, 1.0);
gbufferMaterial4f = texture(u_samplerNormalMaterial, vec2(v_texCoord2f.x, v_texCoord2f.y * u_textureYScale2f.x + u_textureYScale2f.y));
gbufferMaterial4f.a = 0.502 - gbufferMaterial4f.a * 0.502;
}