Update #44 - WebAssembly GC support, fix more WebRTC bugs

This commit is contained in:
lax1dude
2024-12-03 23:38:28 -08:00
parent 919014b4df
commit 70b52bbf7a
216 changed files with 34358 additions and 91 deletions

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.gradle
.settings
.classpath
.project
build
bin
javascript/eagruntime.js
javascript/classes.wasm
javascript/classes.wasm.teadbg
javascript/assets.epk
javascript_dist/assets.epw
javascript_dist/EaglercraftX_1.8_*

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@echo off
title CompileEPWBootstrapJS
set srcFolder=../src/wasm-gc-teavm-bootstrap/js
echo Compiling %srcFolder%
java -jar buildtools/closure-compiler.jar --compilation_level ADVANCED_OPTIMIZATIONS --assume_function_wrapper --emit_use_strict --isolation_mode IIFE --js "%srcFolder%/externs.js" "%srcFolder%/main.js" --js_output_file javascript_dist/bootstrap.js
pause

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#!/bin/sh
srcFolder=../src/wasm-gc-teavm-bootstrap/js
echo Compiling $srcFolder
java -jar buildtools/closure-compiler.jar --compilation_level ADVANCED_OPTIMIZATIONS --assume_function_wrapper --emit_use_strict --isolation_mode IIFE --js $srcFolder/externs.js $srcFolder/main.js --js_output_file javascript_dist/bootstrap.js

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@echo off
title epkcompiler
echo compiling, please wait...
java -jar "../desktopRuntime/CompileEPK.jar" "../desktopRuntime/resources" "javascript/assets.epk" none
echo finished compiling epk
pause

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#!/bin/sh
java -jar "../desktopRuntime/CompileEPK.jar" "../desktopRuntime/resources" "javascript/assets.epk" none

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@echo off
title CompileEagRuntimeJS
set srcFolder=../src/wasm-gc-teavm/js
echo Compiling %srcFolder%
java -jar buildtools/closure-compiler.jar --compilation_level ADVANCED_OPTIMIZATIONS --assume_function_wrapper --emit_use_strict --isolation_mode IIFE --js "%srcFolder%/externs.js" "%srcFolder%/eagruntime_util.js" "%srcFolder%/eagruntime_main.js" "%srcFolder%/platformApplication.js" "%srcFolder%/platformAssets.js" "%srcFolder%/platformAudio.js" "%srcFolder%/platformFilesystem.js" "%srcFolder%/platformInput.js" "%srcFolder%/platformNetworking.js" "%srcFolder%/platformOpenGL.js" "%srcFolder%/platformRuntime.js" "%srcFolder%/platformScreenRecord.js" "%srcFolder%/platformVoiceClient.js" "%srcFolder%/platformWebRTC.js" "%srcFolder%/platformWebView.js" "%srcFolder%/clientPlatformSingleplayer.js" "%srcFolder%/serverPlatformSingleplayer.js" "%srcFolder%/WASMGCBufferAllocator.js" "%srcFolder%/fix-webm-duration.js" "%srcFolder%/teavm_runtime.js" "%srcFolder%/eagruntime_entrypoint.js" --js_output_file javascript/eagruntime.js
pause

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#!/bin/sh
srcFolder=../src/wasm-gc-teavm/js
echo Compiling $srcFolder
java -jar buildtools/closure-compiler.jar --compilation_level ADVANCED_OPTIMIZATIONS --assume_function_wrapper --emit_use_strict --isolation_mode IIFE --js $srcFolder/externs.js $srcFolder/eagruntime_util.js $srcFolder/eagruntime_main.js $srcFolder/platformApplication.js $srcFolder/platformAssets.js $srcFolder/platformAudio.js $srcFolder/platformFilesystem.js $srcFolder/platformInput.js $srcFolder/platformNetworking.js $srcFolder/platformOpenGL.js $srcFolder/platformRuntime.js $srcFolder/platformScreenRecord.js $srcFolder/platformVoiceClient.js $srcFolder/platformWebRTC.js $srcFolder/platformWebView.js $srcFolder/clientPlatformSingleplayer.js $srcFolder/serverPlatformSingleplayer.js $srcFolder/WASMGCBufferAllocator.js $srcFolder/fix-webm-duration.js $srcFolder/teavm_runtime.js $srcFolder/eagruntime_entrypoint.js --js_output_file javascript/eagruntime.js

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@echo off
title CompileLoaderWASM
mkdir "bin/emscripten"
call emcc -c -O3 ../src/wasm-gc-teavm-loader/c/main.c -o bin/emscripten/main.o
call emcc -c -O3 ../src/wasm-gc-teavm-loader/c/xz/xz_crc32.c -o bin/emscripten/xz_crc32.o
call emcc -c -O3 ../src/wasm-gc-teavm-loader/c/xz/xz_dec_lzma2.c -o bin/emscripten/xz_dec_lzma2.o
call emcc -c -O3 ../src/wasm-gc-teavm-loader/c/xz/xz_dec_stream.c -o bin/emscripten/xz_dec_stream.o
call emcc -O3 -sMALLOC=dlmalloc -sALLOW_MEMORY_GROWTH -sINITIAL_HEAP=16777216 -sMAXIMUM_MEMORY=67108864 --pre-js ../src/wasm-gc-teavm-loader/js/pre.js --js-library ../src/wasm-gc-teavm-loader/js/library.js bin/emscripten/main.o bin/emscripten/xz_crc32.o bin/emscripten/xz_dec_lzma2.o bin/emscripten/xz_dec_stream.o -o javascript/loader.js
pause

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#!/bin/sh
mkdir -p bin/emscripten
emcc -c -O3 ../src/wasm-gc-teavm-loader/c/main.c -o bin/emscripten/main.o
emcc -c -O3 ../src/wasm-gc-teavm-loader/c/xz/xz_crc32.c -o bin/emscripten/xz_crc32.o
emcc -c -O3 ../src/wasm-gc-teavm-loader/c/xz/xz_dec_lzma2.c -o bin/emscripten/xz_dec_lzma2.o
emcc -c -O3 ../src/wasm-gc-teavm-loader/c/xz/xz_dec_stream.c -o bin/emscripten/xz_dec_stream.o
emcc -O3 -sMALLOC=dlmalloc -sALLOW_MEMORY_GROWTH -sINITIAL_HEAP=16777216 -sMAXIMUM_MEMORY=67108864 --pre-js ../src/wasm-gc-teavm-loader/js/pre.js --js-library ../src/wasm-gc-teavm-loader/js/library.js bin/emscripten/main.o bin/emscripten/xz_crc32.o bin/emscripten/xz_dec_lzma2.o bin/emscripten/xz_dec_stream.o -o javascript/loader.js

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@echo off
title gradlew generateWasmGC
call gradlew generateWasmGC
pause

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#!/bin/sh
chmod +x gradlew
./gradlew generateWasmGC

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@echo off
title MakeWASMClientBundle
cd javascript
java -cp "../buildtools/org.tukanni.xz.jar;../buildtools/MakeWASMClientBundle.jar;../../desktopRuntime/CompileEPK.jar;../../desktopRuntime/MakeOfflineDownload.jar" net.lax1dude.eaglercraft.v1_8.buildtools.workspace.MakeWASMClientBundle epw_src.txt epw_meta.txt "../javascript_dist"
pause

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#!/bin/sh
cd javascript
java -cp "../buildtools/org.tukanni.xz.jar:../buildtools/MakeWASMClientBundle.jar:../../desktopRuntime/CompileEPK.jar:../../desktopRuntime/MakeOfflineDownload.jar" net.lax1dude.eaglercraft.v1_8.buildtools.workspace.MakeWASMClientBundle epw_src.txt epw_meta.txt "../javascript_dist"

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# EaglercraftX WASM-GC Runtime
This folder contains the Gradle project for compiling the EaglercraftX 1.8 client to WASM. This requires a special fork of TeaVM that has been modified for Eaglercraft. The `settings.gradle` and `build.gradle` are set up to download the binaries automatically but if you would like to build the TeaVM fork yourself you can use the TeaVM fork's `publishToMavenLocal` gradle task and replace the URL maven repository declarations in the gradle build scripts with `mavenLocal()` instead.
**TeaVM Fork: [https://github.com/Eaglercraft-TeaVM-Fork/eagler-teavm/tree/eagler-r1](https://github.com/Eaglercraft-TeaVM-Fork/eagler-teavm/tree/eagler-r1)**
### To compile the client:
1. Run `CompileEPK` to compile the assets.epk file
2. Run `CompileWASM` to compile the classes.wasm file
3. Run `CompileEagRuntimeJS` to compile the eagruntime.js file
4. Run `MakeWASMClientBundle` to bundle the client into an EPW file
The final assets.epw and offline download will be in the "javascript_dist" folder
### Optional Steps:
- Run `CompileBootstrapJS` to recompile bootstrap.js in the javascript_dist folder
- Run `CompileLoaderWASM`to recompile loader.js and loader.wasm (requires emscripten)
### Potential issues when porting:
- Disabling VSync causes bad input lag, the solution to this problem is to remove the vsync option and force people to play with vsync enabled, like all other browser games
- TeaVM's WASM GC backend is still under development and will sometimes generate broken code with nested try/finally statements in a try/catch block, or other strange runtime glitches
- Fewer reflection features are supported in WASM GC than the JavaScript backend (so far)
- Do not use `@Async` or any sort of callback (like addEventListener) in your Java, you must implement async functions in JavaScript in `../src/wasm-gc-teavm/js`, using JSPI to suspend/resume the thread for promises, or by pushing events into a queue that you can poll from your Java for event handlers.
- Functions imported via the `@Import` will not catch exceptions, if you want proper exception handling you must call the imported function through the JSO

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import org.teavm.gradle.api.OptimizationLevel
import org.teavm.gradle.api.WasmDebugInfoLocation
import org.teavm.gradle.api.WasmDebugInfoLevel
plugins {
id "java"
id "eclipse"
id "org.teavm" version "0.11.0-EAGLER-R1"
}
sourceSets {
main {
java {
srcDirs(
"../src/main/java",
"../src/game/java",
"../src/protocol-game/java",
"../src/protocol-relay/java",
"../src/wasm-gc-teavm/java"
)
}
}
}
repositories {
maven {
url = uri("https://eaglercraft-teavm-fork.github.io/maven/")
}
mavenCentral()
}
dependencies {
compileOnly "org.teavm:teavm-core:0.11.0-EAGLER-R1" // workaround for a few hacks
}
def folder = "javascript"
def name = "classes.wasm"
teavm.wasmGC {
targetFileName = "../" + name
optimization = OptimizationLevel.AGGRESSIVE
outOfProcess = false
fastGlobalAnalysis = false
processMemory = 512
mainClass = "net.lax1dude.eaglercraft.v1_8.internal.wasm_gc_teavm.MainClass"
outputDir = file(folder)
properties = [ "java.util.TimeZone.autodetect": "true" ]
debugInformation = true
debugInfoLocation = WasmDebugInfoLocation.EXTERNAL;
debugInfoLevel = WasmDebugInfoLevel.DEOBFUSCATION;
directMallocSupport = true
minHeapSize = 32
maxHeapSize = 384
disassembly = true
}

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org.gradle.jvmargs=-Xmx4G -Xms4G

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-all.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
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# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
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##############################################################################
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# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
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# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
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# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
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# options in "$@", and eventually passing that to Java.
#
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# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
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# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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<!DOCTYPE html>
<!--
This file is from ${date}, there is no official eagler download link anymore, check the websites and discords of your favorite eagler servers for new versions
Be aware that some server owners are lazy and do not update their client regularly
This is the WASM-GC version of EaglercraftX and may not be compatible with outdated browsers
-->
<html style="width:100%;height:100%;background-color:black;">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />
<meta name="description" content="EaglercraftX 1.8 WASM-GC Offline" />
<meta name="keywords" content="eaglercraft, eaglercraftx, minecraft, 1.8, 1.8.8" />
<title>EaglercraftX 1.8 WASM-GC</title>
<meta property="og:locale" content="en-US" />
<meta property="og:type" content="website" />
<meta property="og:title" content="EaglercraftX 1.8 WASM-GC Offline" />
<meta property="og:description" content="this file is not a website, whoever uploaded it to this URL is a dumbass" />
<script type="text/javascript">
"use strict";
var relayId = Math.floor(Math.random() * 3);
// %%%%%%%%% launch options %%%%%%%%%%%%
window.eaglercraftXOpts = {
container: "game_frame",
worldsDB: "worlds",
relays: [
{ addr: "wss://relay.deev.is/", comment: "lax1dude relay #1", primary: relayId == 0 },
{ addr: "wss://relay.lax1dude.net/", comment: "lax1dude relay #2", primary: relayId == 1 },
{ addr: "wss://relay.shhnowisnottheti.me/", comment: "ayunami relay #1", primary: relayId == 2 }
]
};
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
</script>
<script type="text/javascript">
"use strict";
if(typeof window !== "undefined") window.eaglercraftXClientScriptElement = document.currentScript;
${classes_js}
</script>
<script type="text/javascript">
"use strict";
(function(){
window.eaglercraftXOpts.assetsURI = ${assets_epk};
var launchInterval = -1;
var launchCounter = 1;
var launchCountdownNumberElement = null;
var launchCountdownProgressElement = null;
var launchSkipCountdown = false;
var launchTick = function() {
launchCountdownNumberElement.innerText = "" + Math.floor(6.0 - launchCounter * 0.06);
launchCountdownProgressElement.style.width = "" + launchCounter + "%";
if(++launchCounter > 100 || launchSkipCountdown) {
clearInterval(launchInterval);
setTimeout(function() { document.body.removeChild(document.getElementById("launch_countdown_screen")); document.body.style.backgroundColor = "black"; main(); }, 50);
}
};
window.addEventListener("load", function() {
launchCountdownNumberElement = document.getElementById("launchCountdownNumber");
launchCountdownProgressElement = document.getElementById("launchCountdownProgress");
launchInterval = setInterval(launchTick, 50);
document.getElementById("skipCountdown").addEventListener("click", function() {
launchSkipCountdown = true;
});
});
})();
</script>
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</head>
<body style="margin:0px;width:100%;height:100%;overflow:hidden;background-color:white;" id="game_frame">
<div style="margin:0px;width:100%;height:100%;font-family:sans-serif;display:flex;align-items:center;user-select:none;" id="launch_countdown_screen">
<div style="margin:auto;text-align:center;">
<h1>This file is from <span style="color:#AA0000;">${date}</span></h1>
<h2>Game will launch in <span id="launchCountdownNumber">5</span>...</h2>
<div style="border:2px solid black;width:100%;height:15px;padding:1px;margin-bottom:20vh;"><div id="launchCountdownProgress" style="background-color:#555555;width:0%;height:100%;"></div>
<p style="margin-top:30px;"><button id="skipCountdown" autofocus>Skip Countdown</button></p></div>
</div>
</div>
</body>
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client-version-integer=44
client-package-name=net.lax1dude.eaglercraft.v1_8.client
client-origin-name=EaglercraftX
client-origin-version=u44
client-origin-vendor=lax1dude
client-fork-name=EaglercraftX
client-fork-version=u44
client-fork-vendor=lax1dude

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loader-js-file=loader.js
loader-wasm-file=loader.wasm
eagruntime-js-file=eagruntime.js
classes-wasm-file=classes.wasm
classes-deobf-teadbg-file=classes.wasm.teadbg
classes-deobf-wasm-file=classes.wasm-deobfuscator.wasm
assets-epk-0-file=assets.epk
assets-epk-0-path=/
assets-epk-1-file=../../javascript/lang
assets-epk-1-path=/assets/minecraft/lang/
splash-logo-image-file=splash.png
splash-logo-image-mime=image/png
press-any-key-image-file=pressAnyKey.png
press-any-key-image-mime=image/png
crash-logo-image-file=crashLogo.png
crash-logo-image-mime=image/png
favicon-image-file=favicon.png
favicon-image-mime=image/png
jspi-unavailable-file=enableJSPIScreen.html
offline-download-template=OfflineDownloadTemplate.txt
offline-download-script=../javascript_dist/bootstrap.js
offline-download-name=EaglercraftX_1.8_WASM-GC_Offline_Download.html

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<!DOCTYPE html>
<html style="width:100%;height:100%;background-color:black;">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />
<meta name="description" content="EaglercraftX 1.8 WASM-GC test directory HTML page" />
<meta name="keywords" content="eaglercraft, eaglercraftx, minecraft, 1.8, 1.8.8" />
<title>EaglercraftX 1.8 WASM-GC</title>
<meta property="og:locale" content="en-US" />
<meta property="og:type" content="website" />
<meta property="og:title" content="EaglercraftX 1.8 WASM-GC" />
<meta property="og:description" content="test directory HTML page" />
<link type="image/png" rel="shortcut icon" href="favicon.png" />
<script type="text/javascript">
"use strict";
window.addEventListener("load", async function() {
if(window.location.href.indexOf("file:") === 0) {
alert("HTTP please, do not open this file locally, run a local HTTP server and load it via HTTP");
}else if(typeof WebAssembly.Suspending === "undefined") {
alert("JSPI is not enabled, please enable it in chrome://flags");
}else {
const splash = document.createElement("div");
splash.style.width = "100%";
splash.style.height = "100%";
splash.style.imageRendering = "pixelated";
splash.style.background = "center / contain no-repeat url(splash.png), 0px 0px / 1000000% 1000000% no-repeat url(splash.png) white";
document.body.appendChild(splash);
console.log("Downloading assets.epk...");
var assetsEPK;
try {
assetsEPK = new Uint8Array(await fetch("assets.epk").then(resp => resp.arrayBuffer()));
}catch(ex) {
alert("Could not download assets.epk!");
console.error("Could not download assets.epk!");
console.error(ex);
return;
}
console.log("Downloaded " + assetsEPK.length + " byte file");
const relayId = Math.floor(Math.random() * 3);
const eaglercraftXOpts = {
demoMode: false,
localesURI: "lang/",
worldsDB: "worlds",
servers: [
{ addr: "ws://localhost:8081/", name: "Local test server" }
],
relays: [
{ addr: "wss://relay.deev.is/", comment: "lax1dude relay #1", primary: relayId === 0 },
{ addr: "wss://relay.lax1dude.net/", comment: "lax1dude relay #2", primary: relayId === 1 },
{ addr: "wss://relay.shhnowisnottheti.me/", comment: "ayunami relay #1", primary: relayId === 2 }
]
};
window.__eaglercraftXLoaderContext = {
getEaglercraftXOpts: function() {
return eaglercraftXOpts;
},
getEagRuntimeJSURL: function() {
return "eagruntime.js";
},
getClassesWASMURL: function() {
return "classes.wasm";
},
getClassesDeobfWASMURL: function() {
return "classes.wasm-deobfuscator.wasm";
},
getClassesTEADBGURL: function() {
return "classes.wasm.teadbg";
},
getEPKFiles: function() {
return [{
name: "assets.epk",
path: "",
data: assetsEPK
}];
},
getRootElement: function() {
return document.body;
},
getMainArgs: function() {
return [];
},
getImageURL: function(idx) {
switch(idx) {
case 0:
return "splash.png";
case 1:
return "pressAnyKey.png";
case 2:
return "crashLogo.png";
case 3:
return "favicon.png";
default:
return null;
}
},
runMain: function(fn) {
setTimeout(fn, 10);
}
};
var q = window.location.search;
if((typeof q === "string") && q[0] === "?" && (typeof URLSearchParams !== "undefined")) {
q = new URLSearchParams(q);
var s = q.get("server");
if(s) eaglercraftXOpts.joinServer = s;
}
const scriptElement = document.createElement("script");
scriptElement.type = "text/javascript";
scriptElement.src = "eagruntime.js";
document.head.appendChild(scriptElement);
}
});
</script>
</head>
<body style="margin:0px;width:100%;height:100%;overflow:hidden;background-color:black;" id="game_frame"></body>
</html>

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3)],f[h++]=d>>16&255,f[h++]=d>>8&255,f[h++]=d&255;2===e?(d=a[b.charCodeAt(k)]<<2|a[b.charCodeAt(k+1)]>>4,f[h++]=d&255):1===e&&(d=a[b.charCodeAt(k)]<<10|a[b.charCodeAt(k+1)]<<4|a[b.charCodeAt(k+2)]>>2,f[h++]=d>>8&255,f[h++]=d&255);return f.buffer}}function u(){return new Promise(function(a){setTimeout(a,20)})}function v(a){return new Promise(function(c){fetch(a,{cache:"force-cache"}).then(function(b){return b.arrayBuffer()}).then(c).catch(function(b){n("Failed to fetch URL! "+b);c(null)})})}
function w(a){return a.startsWith("data:application/octet-stream;base64,")?new Promise(function(c){v(a).then(function(b){if(b)c(b);else{console.log("LoaderBootstrap: [WARN] Failed to decode base64 via fetch, doing it the slow way instead...");try{q||=r();var d=q(a,37);c(d)}catch(e){n("Failed to decode base64! "+e),c(null)}}})}):v(a)}
function x(a,c){const b=document.createElement("h2");b.style.color="#AA0000";b.style.padding="25px";b.style.fontFamily="sans-serif";b.style.marginBlock="0px";b.appendChild(document.createTextNode(c));a.appendChild(b);c=document.createElement("h4");c.style.color="#AA0000";c.style.padding="25px";c.style.fontFamily="sans-serif";c.style.marginBlock="0px";c.appendChild(document.createTextNode("Try again later"));a.style.backgroundColor="white";a.appendChild(c)}
window.main=async function(){if("undefined"===typeof window.eaglercraftXOpts)n("window.eaglercraftXOpts is not defined!"),alert("window.eaglercraftXOpts is not defined!");else{var a=window.eaglercraftXOpts.container;if("string"!==typeof a)n("window.eaglercraftXOpts.container is not a string!"),alert("window.eaglercraftXOpts.container is not a string!");else{var c=window.eaglercraftXOpts.assetsURI;if("string"!==typeof c)if("object"===typeof c&&"object"===typeof c[0]&&"string"===typeof c[0].url)c=c[0].url;
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b.appendChild(a);c.startsWith("data:")?(g('Downloading EPW file "<data: '+c.length+' chars>"...'),c=await w(c)):(g('Downloading EPW file "'+c+'"...'),c=await v(c));var d=!1;c?384>c.byteLength&&(n("The EPW file is too short"),d=!0):d=!0;if(d)b.removeChild(a),x(b,"Failed to download EPW file!"),n("Failed to download EPW file!");else{var e=new DataView(c);if(608649541!==e.getUint32(0,!0)||1297301847!==e.getUint32(4,!0))n("The file is not an EPW file"),d=!0;var f=c.byteLength;e.getUint32(8,!0)!==f&&(n("The EPW file is the wrong length"),
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l);d=new Uint8Array(c,m,e);d=URL.createObjectURL(new Blob([d],{type:"application/wasm"}));g("Loaded loader.wasm: "+d);f={};for(const [t,y]of Object.entries(window.eaglercraftXOpts))"container"!==t&&"assetsURI"!==t&&(f[t]=y);window.__eaglercraftXLoaderContextPre={rootElement:b,eaglercraftXOpts:f,theEPWFileBuffer:c,loaderWASMURL:d,splashURL:l};g("Appending loader.js to document...");b=document.createElement("script");b.type="text/javascript";b.src=a;document.head.appendChild(b)}}}}}else b='window.eaglercraftXOpts.container "'+
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<!DOCTYPE html>
<html style="width:100%;height:100%;background-color:black;">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />
<meta name="description" content="Play minecraft 1.8 in your browser" />
<meta name="keywords" content="eaglercraft, eaglercraftx, minecraft, 1.8, 1.8.8" />
<title>EaglercraftX 1.8 WASM-GC</title>
<meta property="og:locale" content="en-US" />
<meta property="og:type" content="website" />
<meta property="og:title" content="EaglercraftX 1.8 WASM-GC" />
<meta property="og:description" content="Play minecraft 1.8 in your browser" />
<meta property="og:image" content="favicon.png" />
<link type="image/png" rel="shortcut icon" href="favicon.png" />
<script type="text/javascript" src="bootstrap.js"></script>
<script type="text/javascript">
"use strict";
window.addEventListener("load", function() {
if(window.location.href.indexOf("file:") === 0) {
alert("HTTP please, do not open this file locally, run a local HTTP server and load it via HTTP");
}else {
// %%%%%%%%% launch options %%%%%%%%%%%%
var relayId = Math.floor(Math.random() * 3);
window.eaglercraftXOpts = {
demoMode: false,
container: "game_frame",
assetsURI: "assets.epw",
worldsDB: "worlds",
servers: [
/* example: { addr: "ws://localhost:8081/", name: "Local test server" } */
],
relays: [
{ addr: "wss://relay.deev.is/", comment: "lax1dude relay #1", primary: relayId == 0 },
{ addr: "wss://relay.lax1dude.net/", comment: "lax1dude relay #2", primary: relayId == 1 },
{ addr: "wss://relay.shhnowisnottheti.me/", comment: "ayunami relay #1", primary: relayId == 2 }
]
};
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var q = window.location.search;
if((typeof q === "string") && q[0] === "?" && (typeof window.URLSearchParams !== "undefined")) {
q = new window.URLSearchParams(q);
var s = q.get("server");
if(s) window.eaglercraftXOpts.joinServer = s;
}
main();
}
});
</script>
</head>
<body style="margin:0px;width:100%;height:100%;overflow:hidden;background-color:black;" id="game_frame"></body>
</html>

View File

@ -0,0 +1,19 @@
/*
* This file was generated by the Gradle 'init' task.
*
* The settings file is used to specify which projects to include in your build.
*
* Detailed information about configuring a multi-project build in Gradle can be found
* in the user manual at https://docs.gradle.org/6.0/userguide/multi_project_builds.html
*/
pluginManagement {
repositories {
maven {
url = uri("https://eaglercraft-teavm-fork.github.io/maven/")
}
mavenCentral()
}
}
rootProject.name = 'eagler-workspace-wasm-gc-teavm'