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Update #34 - Add dynamic lights, fix vanilla world seeds
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sources/resources/assets/eagler/mesh/readme.txt
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sources/resources/assets/eagler/mesh/readme.txt
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THESE ARE NOT DOOM/GMOD MODELS!
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The FNAW skins are stored in a proprietary format created by lax1dude.
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The format is a container for raw OpenGL vertex buffer and index buffer data intended to be copied directly into the GPU's memory, along with a small amount of metadata.
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Data is rendered in GL_TRIANGLES mode using glDrawElements.
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See "net/lax1dude/eaglercraft/v1_8/opengl/EaglerMeshLoader.java" and "net/lax1dude/eaglercraft/v1_8/opengl/HighPolyMesh.java" for more details.
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