Update #34 - Add dynamic lights, fix vanilla world seeds

This commit is contained in:
lax1dude
2024-06-08 16:02:29 -07:00
parent 591f724d23
commit 6f7f4ed46b
96 changed files with 2400 additions and 193 deletions

View File

@ -33,8 +33,8 @@ out vec4 v_color4f;
uniform mat4 u_matrixTransform;
uniform vec3 u_texCoordSize2f_particleSize1f;
uniform vec4 u_transformParam_1_2_3_4_f;
uniform float u_transformParam_5_f;
uniform vec3 u_transformParam_1_2_5_f;
uniform vec2 u_transformParam_3_4_f;
uniform vec4 u_color4f;
uniform sampler2D u_lightmapTexture;
@ -51,11 +51,8 @@ void main() {
vec3 pos3f = p_position3f;
vec2 spos2f = a_position2f * particleSize;
pos3f.x += u_transformParam_1_2_3_4_f.x * spos2f.x;
pos3f.x += u_transformParam_1_2_3_4_f.w * spos2f.y;
pos3f.y += u_transformParam_1_2_3_4_f.y * spos2f.y;
pos3f.z += u_transformParam_1_2_3_4_f.z * spos2f.x;
pos3f.z += u_transformParam_5_f * spos2f.y;
pos3f += u_transformParam_1_2_5_f * spos2f.xyy;
pos3f.zx += u_transformParam_3_4_f * spos2f;
gl_Position = u_matrixTransform * vec4(pos3f, 1.0);
}