mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-28 02:48:14 -05:00
Update #22 - Singleplayer and shared worlds, shader fixes
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@ -1,16 +1,18 @@
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#line 2
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/*
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* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
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* Copyright (c) 2023 lax1dude. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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@ -80,7 +82,7 @@ float shadow(in vec3 coords) {
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#define STEP2DST(stepNum) (stepNum * stepNum * 0.06 + stepNum * 0.05)
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void main() {
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output1f = 1.0;
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output1f = 0.0;
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float depth = textureLod(u_gbufferDepthTexture, v_position2f, 0.0).r;
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if(depth < 0.00001) {
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return;
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@ -104,55 +106,55 @@ void main() {
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if(cloudSample > viewDist) return;
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cloudSample = shadow(u_eyePosition3f + fragPos4f.xyz * cloudSample);
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if(cloudSample < 0.0) return;
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output1f -= SAMPLES_PER_STEP_1 - cloudSample * SAMPLES_PER_STEP_1;
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output1f += cloudSample * SAMPLES_PER_STEP_1;
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sampleNum += 1.0;
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cloudSample = STEP2DST(sampleNum);
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if(cloudSample > viewDist) return;
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cloudSample = shadow(u_eyePosition3f + fragPos4f.xyz * cloudSample);
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if(cloudSample < 0.0) return;
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output1f -= SAMPLES_PER_STEP_1 - cloudSample * SAMPLES_PER_STEP_1;
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output1f += cloudSample * SAMPLES_PER_STEP_1;
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sampleNum += 1.0;
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cloudSample = STEP2DST(sampleNum);
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if(cloudSample > viewDist) return;
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cloudSample = shadow(u_eyePosition3f + fragPos4f.xyz * cloudSample);
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if(cloudSample < 0.0) return;
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output1f -= SAMPLES_PER_STEP_1 - cloudSample * SAMPLES_PER_STEP_1;
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output1f += cloudSample * SAMPLES_PER_STEP_1;
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sampleNum += 1.0;
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cloudSample = STEP2DST(sampleNum);
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if(cloudSample > viewDist) return;
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cloudSample = shadow(u_eyePosition3f + fragPos4f.xyz * cloudSample);
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if(cloudSample < 0.0) return;
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output1f -= SAMPLES_PER_STEP_1 - cloudSample * SAMPLES_PER_STEP_1;
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output1f += cloudSample * SAMPLES_PER_STEP_1;
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sampleNum += 1.0;
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cloudSample = STEP2DST(sampleNum);
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if(cloudSample > viewDist) return;
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cloudSample = shadow(u_eyePosition3f + fragPos4f.xyz * cloudSample);
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if(cloudSample < 0.0) return;
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output1f -= SAMPLES_PER_STEP_1 - cloudSample * SAMPLES_PER_STEP_1;
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output1f += cloudSample * SAMPLES_PER_STEP_1;
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sampleNum += 1.0;
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cloudSample = STEP2DST(sampleNum);
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if(cloudSample > viewDist) return;
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cloudSample = shadow(u_eyePosition3f + fragPos4f.xyz * cloudSample);
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if(cloudSample < 0.0) return;
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output1f -= SAMPLES_PER_STEP_1 - cloudSample * SAMPLES_PER_STEP_1;
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output1f += cloudSample * SAMPLES_PER_STEP_1;
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sampleNum += 1.0;
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cloudSample = STEP2DST(sampleNum);
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if(cloudSample > viewDist) return;
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cloudSample = shadow(u_eyePosition3f + fragPos4f.xyz * cloudSample);
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if(cloudSample < 0.0) return;
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output1f -= SAMPLES_PER_STEP_1 - cloudSample * SAMPLES_PER_STEP_1;
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output1f += cloudSample * SAMPLES_PER_STEP_1;
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sampleNum += 1.0;
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cloudSample = STEP2DST(sampleNum);
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if(cloudSample > viewDist) return;
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cloudSample = shadow(u_eyePosition3f + fragPos4f.xyz * cloudSample);
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if(cloudSample < 0.0) return;
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output1f -= SAMPLES_PER_STEP_1 - cloudSample * SAMPLES_PER_STEP_1;
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output1f += cloudSample * SAMPLES_PER_STEP_1;
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}
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