mirror of
https://github.com/Eaglercraft-Archive/Eaglercraftx-1.8.8-src.git
synced 2025-06-27 18:38:14 -05:00
Update #6 - Added FXAA Antialiasing
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@ -452,6 +452,8 @@ public class EaglercraftGPU {
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SpriteLevelMixer.initialize();
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InstancedFontRenderer.initialize();
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InstancedParticleRenderer.initialize();
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EffectPipelineFXAA.initialize();
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SpriteLevelMixer.vshLocal.free();
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}
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public static final ITextureGL getNativeTexture(int tex) {
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@ -0,0 +1,159 @@
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package net.lax1dude.eaglercraft.v1_8.opengl;
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import net.lax1dude.eaglercraft.v1_8.internal.IFramebufferGL;
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import net.lax1dude.eaglercraft.v1_8.internal.IProgramGL;
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import net.lax1dude.eaglercraft.v1_8.internal.IRenderbufferGL;
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import net.lax1dude.eaglercraft.v1_8.internal.IShaderGL;
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import net.lax1dude.eaglercraft.v1_8.internal.IUniformGL;
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import net.lax1dude.eaglercraft.v1_8.internal.buffer.ByteBuffer;
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import net.lax1dude.eaglercraft.v1_8.log4j.LogManager;
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import net.lax1dude.eaglercraft.v1_8.log4j.Logger;
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import net.lax1dude.eaglercraft.v1_8.opengl.FixedFunctionShader.FixedFunctionConstants;
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import static net.lax1dude.eaglercraft.v1_8.opengl.RealOpenGLEnums.*;
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import static net.lax1dude.eaglercraft.v1_8.internal.PlatformOpenGL.*;
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import net.lax1dude.eaglercraft.v1_8.EagRuntime;
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/**
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* Copyright (c) 2022 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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public class EffectPipelineFXAA {
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private static final Logger logger = LogManager.getLogger("EffectPipelineFXAA");
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public static final String fragmentShaderPath = "/assets/eagler/glsl/post_fxaa.fsh";
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private static final int _GL_FRAMEBUFFER = 0x8D40;
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private static final int _GL_RENDERBUFFER = 0x8D41;
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private static final int _GL_COLOR_ATTACHMENT0 = 0x8CE0;
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private static final int _GL_DEPTH_ATTACHMENT = 0x8D00;
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private static final int _GL_DEPTH_COMPONENT32F = 0x8CAC;
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private static IProgramGL shaderProgram = null;
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private static IUniformGL u_screenSize2f = null;
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private static IFramebufferGL framebuffer = null;
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private static int framebufferColor = -1;
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private static IRenderbufferGL framebufferDepth = null;
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private static int currentWidth = -1;
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private static int currentHeight = -1;
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static void initialize() {
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String fragmentSource = EagRuntime.getResourceString(fragmentShaderPath);
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if(fragmentSource == null) {
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throw new RuntimeException("EffectPipelineFXAA shader \"" + fragmentShaderPath + "\" is missing!");
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}
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IShaderGL frag = _wglCreateShader(GL_FRAGMENT_SHADER);
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_wglShaderSource(frag, FixedFunctionConstants.VERSION + "\n" + fragmentSource);
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_wglCompileShader(frag);
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if(_wglGetShaderi(frag, GL_COMPILE_STATUS) != GL_TRUE) {
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logger.error("Failed to compile GL_FRAGMENT_SHADER \"" + fragmentShaderPath + "\" for EffectPipelineFXAA!");
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String log = _wglGetShaderInfoLog(frag);
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if(log != null) {
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String[] lines = log.split("(\\r\\n|\\r|\\n)");
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for(int i = 0; i < lines.length; ++i) {
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logger.error("[FRAG] {}", lines[i]);
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}
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}
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throw new IllegalStateException("Fragment shader \"" + fragmentShaderPath + "\" could not be compiled!");
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}
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shaderProgram = _wglCreateProgram();
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_wglAttachShader(shaderProgram, SpriteLevelMixer.vshLocal);
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_wglAttachShader(shaderProgram, frag);
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_wglBindAttribLocation(shaderProgram, 0, "a_position2f");
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_wglLinkProgram(shaderProgram);
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_wglDetachShader(shaderProgram, SpriteLevelMixer.vshLocal);
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_wglDetachShader(shaderProgram, frag);
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_wglDeleteShader(frag);
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if(_wglGetProgrami(shaderProgram, GL_LINK_STATUS) != GL_TRUE) {
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logger.error("Failed to link shader program for EffectPipelineFXAA!");
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String log = _wglGetProgramInfoLog(shaderProgram);
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if(log != null) {
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String[] lines = log.split("(\\r\\n|\\r|\\n)");
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for(int i = 0; i < lines.length; ++i) {
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logger.error("[LINK] {}", lines[i]);
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}
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}
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throw new IllegalStateException("Shader program for EffectPipelineFXAA could not be linked!");
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}
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u_screenSize2f = _wglGetUniformLocation(shaderProgram, "u_screenSize2f");
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EaglercraftGPU.bindGLShaderProgram(shaderProgram);
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_wglUniform1i(_wglGetUniformLocation(shaderProgram, "u_screenTexture"), 0);
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framebuffer = _wglCreateFramebuffer();
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framebufferColor = GlStateManager.generateTexture();
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GlStateManager.bindTexture(framebufferColor);
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_wglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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_wglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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_wglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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_wglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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framebufferDepth = _wglCreateRenderbuffer();
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_wglBindRenderbuffer(_GL_RENDERBUFFER, framebufferDepth);
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_wglBindFramebuffer(_GL_FRAMEBUFFER, framebuffer);
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_wglFramebufferTexture2D(_GL_FRAMEBUFFER, _GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, EaglercraftGPU.getNativeTexture(framebufferColor), 0);
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_wglFramebufferRenderbuffer(_GL_FRAMEBUFFER, _GL_DEPTH_ATTACHMENT, _GL_RENDERBUFFER, framebufferDepth);
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_wglBindFramebuffer(_GL_FRAMEBUFFER, null);
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}
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public static void begin(int width, int height) {
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if(currentWidth != width || currentHeight != height) {
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currentWidth = width;
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currentHeight = height;
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GlStateManager.bindTexture(framebufferColor);
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_wglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (ByteBuffer)null);
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_wglBindRenderbuffer(_GL_RENDERBUFFER, framebufferDepth);
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_wglRenderbufferStorage(_GL_RENDERBUFFER, _GL_DEPTH_COMPONENT32F, width, height);
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}
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_wglBindFramebuffer(_GL_FRAMEBUFFER, framebuffer);
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GlStateManager.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
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GlStateManager.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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public static void end() {
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_wglBindFramebuffer(_GL_FRAMEBUFFER, null);
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EaglercraftGPU.bindGLBufferArray(SpriteLevelMixer.vertexArray);
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EaglercraftGPU.bindGLShaderProgram(shaderProgram);
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GlStateManager.bindTexture(framebufferColor);
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_wglUniform2f(u_screenSize2f, 1.0f / currentWidth, 1.0f / currentHeight);
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_wglDrawArrays(GL_TRIANGLES, 0, 6);
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}
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}
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@ -35,8 +35,10 @@ public class SpriteLevelMixer {
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public static final String vertexShaderPath = "/assets/eagler/glsl/local.vsh";
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public static final String fragmentShaderPath = "/assets/eagler/glsl/texture_mix.fsh";
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public static IShaderGL vshLocal = null;
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private static IBufferGL vertexBuffer = null;
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private static IBufferArrayGL vertexArray = null;
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public static IBufferArrayGL vertexArray = null;
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private static IProgramGL shaderProgram = null;
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private static IUniformGL u_textureLod1f = null;
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@ -75,15 +77,15 @@ public class SpriteLevelMixer {
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throw new RuntimeException("SpriteLevelMixer shader \"" + fragmentShaderPath + "\" is missing!");
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}
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IShaderGL vert = _wglCreateShader(GL_VERTEX_SHADER);
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vshLocal = _wglCreateShader(GL_VERTEX_SHADER);
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IShaderGL frag = _wglCreateShader(GL_FRAGMENT_SHADER);
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_wglShaderSource(vert, FixedFunctionConstants.VERSION + "\n" + vertexSource);
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_wglCompileShader(vert);
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_wglShaderSource(vshLocal, FixedFunctionConstants.VERSION + "\n" + vertexSource);
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_wglCompileShader(vshLocal);
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if(_wglGetShaderi(vert, GL_COMPILE_STATUS) != GL_TRUE) {
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if(_wglGetShaderi(vshLocal, GL_COMPILE_STATUS) != GL_TRUE) {
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LOGGER.error("Failed to compile GL_VERTEX_SHADER \"" + vertexShaderPath + "\" for SpriteLevelMixer!");
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String log = _wglGetShaderInfoLog(vert);
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String log = _wglGetShaderInfoLog(vshLocal);
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if(log != null) {
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String[] lines = log.split("(\\r\\n|\\r|\\n)");
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for(int i = 0; i < lines.length; ++i) {
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@ -110,17 +112,16 @@ public class SpriteLevelMixer {
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shaderProgram = _wglCreateProgram();
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_wglAttachShader(shaderProgram, vert);
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_wglAttachShader(shaderProgram, vshLocal);
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_wglAttachShader(shaderProgram, frag);
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_wglBindAttribLocation(shaderProgram, 0, "a_position2f");
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_wglLinkProgram(shaderProgram);
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_wglDetachShader(shaderProgram, vert);
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_wglDetachShader(shaderProgram, vshLocal);
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_wglDetachShader(shaderProgram, frag);
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_wglDeleteShader(vert);
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_wglDeleteShader(frag);
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if(_wglGetProgrami(shaderProgram, GL_LINK_STATUS) != GL_TRUE) {
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