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Update #53 - Improved FPS, reduced WebGL context loss crashes
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@ -204,6 +204,8 @@ public class PlatformOpenGL {
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public static native void _wglDrawElements(int mode, int count, int type, int offset);
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public static native void _wglDrawRangeElements(int mode, int start, int end, int count, int type, int offset);
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public static native void _wglDrawArraysInstanced(int mode, int first, int count, int instanced);
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public static native void _wglDrawElementsInstanced(int mode, int count, int type, int offset, int instanced);
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