Update #53 - Improved FPS, reduced WebGL context loss crashes

This commit is contained in:
lax1dude
2025-07-06 12:31:55 -07:00
parent f3281c037f
commit 332a7bb11f
53 changed files with 568 additions and 383 deletions

View File

@ -204,6 +204,8 @@ public class PlatformOpenGL {
public static native void _wglDrawElements(int mode, int count, int type, int offset);
public static native void _wglDrawRangeElements(int mode, int start, int end, int count, int type, int offset);
public static native void _wglDrawArraysInstanced(int mode, int first, int count, int instanced);
public static native void _wglDrawElementsInstanced(int mode, int count, int type, int offset, int instanced);