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Update #53 - Improved FPS, reduced WebGL context loss crashes
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@ -573,6 +573,10 @@ public class PlatformOpenGL {
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glDrawElements(mode, count, type, offset);
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}
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public static void _wglDrawRangeElements(int mode, int start, int end, int count, int type, int offset) {
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glDrawRangeElements(mode, start, end, count, type, offset);
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}
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public static void _wglDrawElementsInstanced(int mode, int count, int type, int offset, int instanced) {
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switch(instancingImpl) {
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case INSTANCE_IMPL_CORE:
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