Update #53 - Improved FPS, reduced WebGL context loss crashes

This commit is contained in:
lax1dude
2025-07-06 12:31:55 -07:00
parent f3281c037f
commit 332a7bb11f
53 changed files with 568 additions and 383 deletions

View File

@ -573,6 +573,10 @@ public class PlatformOpenGL {
glDrawElements(mode, count, type, offset);
}
public static void _wglDrawRangeElements(int mode, int start, int end, int count, int type, int offset) {
glDrawRangeElements(mode, start, end, count, type, offset);
}
public static void _wglDrawElementsInstanced(int mode, int count, int type, int offset, int instanced) {
switch(instancingImpl) {
case INSTANCE_IMPL_CORE: