Update #51 - Protocol and FPS improvements, better workspace

This commit is contained in:
lax1dude
2025-05-18 15:01:06 -07:00
parent 71c61e33fd
commit 325a6826bf
1191 changed files with 9266 additions and 187695 deletions

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@ -0,0 +1,25 @@
/*
* Copyright (c) 2025 lax1dude. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
package net.lax1dude.eaglercraft.v1_8.internal;
public class ContextLostError extends Error {
public ContextLostError() {
super("WebGL context lost! Please refresh the page to continue");
}
}

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@ -18,4 +18,10 @@ package net.lax1dude.eaglercraft.v1_8.internal;
public interface IVertexArrayGL extends IObjectGL {
int getBits();
void setBit(int bit);
void unsetBit(int bit);
}