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Update #47 - Singleplayer lag fixes
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@ -84,7 +84,7 @@ float shadow(in vec3 coords) {
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void main() {
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output1f = 0.0;
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float depth = textureLod(u_gbufferDepthTexture, v_position2f, 0.0).r;
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if(depth < 0.00001) {
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if(depth == 0.0) {
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return;
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}
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