
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> CHANGE  2 : 3  @  2 : 3

~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;

> DELETE  7  @  7 : 8

> INSERT  10 : 11  @  10

+ 

> CHANGE  23 : 24  @  23 : 24

~ 	public WorldGenAbstractTree genBigTreeChance(EaglercraftRandom random) {

> CHANGE  6 : 7  @  6 : 7

~ 	public WorldGenerator getRandomWorldGenForGrass(EaglercraftRandom random) {

> CHANGE  4 : 5  @  4 : 5

~ 	public void decorate(World world, EaglercraftRandom random, BlockPos blockpos) {

> CHANGE  23 : 25  @  23 : 24

~ 	public void genTerrainBlocks(World world, EaglercraftRandom random, ChunkPrimer chunkprimer, int i, int j,
~ 			double d0) {

> EOF
