
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> INSERT  2 : 3  @  2

+ import net.lax1dude.eaglercraft.v1_8.opengl.ext.deferred.DynamicLightManager;

> DELETE  9  @  9 : 10

> INSERT  222 : 229  @  222

+ 
+ 	protected void renderDynamicLightsEaglerAt(double entityX, double entityY, double entityZ, double renderX,
+ 			double renderY, double renderZ, float partialTicks, boolean isInFrustum) {
+ 		float mag = 5.0f;
+ 		DynamicLightManager.renderDynamicLight("entity_" + getEntityId() + "_blaze", entityX, entityY + 0.75, entityZ,
+ 				mag, 0.487f * mag, 0.1411f * mag, false);
+ 	}

> EOF
